Entry tags:
test drive meme!

Interested in playing at Knights of Legend but want to get a feel for the players/characters/world? Already in the game but want to clown around with other muses to see how they would fit here? Now's your chance!
The setting is our world... but all the legends are real, because magic has spilled over the centuries from a Dungeons & Dragons fantasy dimension called the Shadow World into the modern one. If you have a canon character, they too have spilled over through cracks between dimensions - and remember little to nothing of their past lives, except in some rare cases. How much they remember is entirely up to you! Canon characters can either have recently arrived in this world, or already be settled and accustomed to it. Original characters are natives of either this modern+magic dimension, or from the Shadow World - in which case, they too lost memories on their journey here.
Either way, your characters have joined up with the Knights of the Silver Dragon: a large secret organization dedicated to protecting this world against the evil creatures arriving from other dimensions - and protecting the innocent dimensional travelers from cultural misunderstandings and prejudice that they face here.
Compiled from various memes at
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How it works:
1. Post as your character with Name | Canon if applicable in the subject line. You can choose the scene and prompt yourself or leave it blank for others to decide. Current players can make threads too, if you'd rather tag them!
2. Others respond to your prompt or after going to RNG and entering numbers 1- 15 for a prompt. The Gamemaster will provide everyone with at least one NPC at random to interact with!
3. Respond and play it out!
4. Part of the fun of KOL is using dice rolls to determine success or failure of actions taken! For the purpose of this meme, don't worry about having a character sheet or stats for your character - if the GM or a fellow player asks you to make a roll to determine something, simply randomize out of 20 and compare it to the number they give you to see if your character succeeds or fails!
5. Play nice. If someone doesn't want to play something out, respect their wishes.
You may use threads from this meme for your application samples!
1. Arrival; Your character wandered into some mysterious mist in their homeworld... and abruptly finds themselves in some part of our modern world, with either all, most, some, or none of their memories missing! Play out their confused first steps in this new world. Get creative about where and what they arrived in the middle of!
2. Popo Shut Us Down; Oh crap, get to the getaway car! You may be innocent or have actually broken the law, but either way, you've got to escape those sirens because the cops don't know or care that you've got a license to kill and now you're wanted. Car, boat, chopper, whatever you want, just flee the scene together and fast!
3. Anger Management; Maybe they said something insulting to you, maybe you just don't like their face, but either way you're hit with the overwhelming urge to punch this person in the face. So you do. And everything rolls on from there. Do you get in an overly dramatic fight full of fiery explosions? Is a friendship shattered? Who knows!
4. Camping in the Wilderness; This has to be the worst mission ever. No fancy hotels for you. Just a tent. Don't get eaten by an owlbear!
5. Monster of the Week; You and the other character are on a mission together when you encounter some kind of hideous monster! Start a thread, and the GM will crash with some kind of randomized beast. :3
6. Trapped! One of the characters is trapped, whether behind bars or an unbreakable glass. Drama and/or epic breakouts ensue.
7. Apocalyptica. It's the end of the world!!11 Evil mages, horrible cults, the tarrasque, world war iii, you choose. The world needs some heroes, so maybe you should get on that.
8. Animated Bulldozer. Some wacky wizard cast a spell on a bulldozer, and now it's taken on a life of its own and is tearing apart the town! Shut it down! And then you should probably get on stopping that wizard, too.
9. Critical Failure. There's failure, and then there's critical failure - the result of rolling a one on your d20. This is an epic level of fail often reserved for slapstick comedy, but sometimes having really horrible consequences. You just set fire to the book you were attempting to do research with. You just tripped and fell face first into a moat full of crocodiles. Here's a solid example.
10. Weapon Training! The Knights handed you a gun - and gave you access to a massive armory full of every kind of medieval and modern weapon you can imagine. Make use of the combat rooms and get in some sparring time!
11. Godmod; The other character just gained the ability to spam spells of massive destruction. This could be bad.
12. Savior; you've been tasked to save this person, no matter the cost. Maybe they're a stranger, maybe they're your closest friend, even your greatest enemy, but you have to save them. From who or what is up to you!
13. C-c-c-cellmates. Man, getting kidnapped stinks. Break out?
14. Texts From Last Night; Either go to tfln, and select one, or make up one of your own!
15. Shot By Your Teammate; In the heat of battle, accidents happen... and the other character just shot you.
16. Attack the Darkness; A classic dungeon crawl scenario! Never split the party as you make your way through a dungeon full of monsters and traps, looking for some kind of treasure.
17. Passive Aggressive Post-It Notes; Living with your fellow Knights 24/7, whether at the castle, or in close quarters on a mission, means you're going to get on each other's nerves sometimes. One or both of you is leaving passive aggressive post-it's for the other. Either respond in only post-it's back and forth, or roleplay out a confrontation once the notes get out of hand! Feel free to use the Post It Note Generator if you so choose!
18. Awkward Brunch; You've all seen plenty of these scenes before. There are tons of situations that can make things ~awkward~ between two people. And now you have to have brunch together. Uncomfortably pull through.
19. Fashion Show; Joining the Knights means getting a fancy suit of chainmail armor in blue and silver to wear for your Knighting ceremony. It weighs a ton and is awkward as fuck 8D You and the other character are trying them on for the first time together.
20. Curses! You have angered a wizard/witch/powerful faerie/omnipotent entity/incredibly stereotypical gypsy/all of the above, somehow, because you're probably a horrible person. The next day you discover you've been cursed. The nature of the curse and whether it affected one or both of you is up to you.
2
The smart thing for her to do right now was run. Forget about the blonde stranger who was standing there staring as if he had no clue what was even happening (probably cause he doesn't. Sorry Wil.) He wasn't her responsibility and he hadn't done anything wrong so even if the police did find him here? They shouldn't have been able to hold him.
Except.]
The authorities around here? They aren't exactly fond of Shadowkind. [She runs her hands over her ears, shaking off the glamour magic she'd used to disguise her appearance and he'd see, quite clearly, that her own ears greatly resembled his.] Trust me, we need to move.
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Authorities? There are soldiers on their way?
[He's still so new, but at least he has the right idea, because he knows that means it's time to move. It's not the first time he's been caught doing something he supposedly shouldn't, but just like those previous encounters with law enforcement, whatever had been done to draw their attention wasn't actually his fault. Really, he has the worst habit of being in the wrong place at the wrong time with all the wrong people.
He opens his mouth to comment on the loss of her glamour, but goldfishes for a moment instead-- this probably isn't the time.]
Alright, let's move-- but once we're somewhere safe, you're telling me who you are and how you did that.
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Uh - [The wail of the sirens not leaving much time for conversation.]
Sawyer. Magic. [Not expecting that to be enough to satisfy his curiosity, she weakly adds;]
Later, I swear. [And instead of walking out the front door like a person who isn't doing anything illegal at all, Sawyer grabs hold of his arm to drag him out the back way with her.]
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Are they after you? What happened back there?
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She releases him as they hit the back door, pushing through and turning to seal it, not with a shot to the lock or an obstacle pushed in front of it, but by whispering something under her breath - yet another spell.]
But they'll settle for anyone not like them. [A sympathetic grimace offered to him as she nods to the opening of the back alley they've come out onto and starts to move again.] What are you doing here anyway?
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I'm--
[He cuts himself off as they head into the alley, pushing himself to keep up with her. What had he been doing there?]
I'm kind of-- new? [In town, to say the very least. He's so blatantly Shadowkind it almost hurts.] I came from a refugee camp, I was just trying to find my way around-- passing through, really--
[Looking for my friends, though he can't bring himself to say it aloud. If they didn't come here together, he knows there's no guarantee he'll find them at all, but he's hopeful. He's always hopeful.]
no subject
[She starts in one direction, throws a wild look around then drags him back the other way.]
You probably should have stuck around the camp a little longer. They'd have given you the run down on where not to go. [Though she'd seen enough about the camps to know, he couldn't be blamed for wanting to get out of there.]
Don't get me wrong, it's not all bad. You just gotta pick your places.
no subject