Sunday Stats | Prestige Classes
As noted in the Sunday Stats: Classes edition, there are a number of base classes available to help personalize your character. However, as characters gain in levels, their powers usually become more specialized. Prestige classes help represent these areas of specialization that help one high level character stand out from another.
Most prestige classes have prerequisites. They might require you to take a certain number of ranks in a particular skill, acquire particular feats, or even accomplish certain roleplaying goals before you are allowed to take the class. Always double check with the GM that you have the pre-reqs covered before leveling in a prestige class. These classes are not available at low levels.
While there are a number of D20 Modern/Urban Arcana specific classes that are ideal for this sort of campaign setting, there are also unlimited amounts of prestige classes that have been designed for the general D&D world. With few exceptions, the GM is open to allowing you to take any of these classes, and will work with you to help accomplish your vision of your character.
The D20 Modern/Urban Arcana specific classes are:
The Acolyte: A modern divine spellcaster who gains spells from a higher power more quickly than a cleric.
The Ambassador: Skilled diplomats and dignitaries with a deep understanding of politics who work as mediators and bring insight to the table.
The Arcane Arranger: A social engineer who can find the right service for the right price.
The Archaic Weaponsmaster: A warrior trained in medieval combat in the modern world.
The Archmage: The most advanced practioners of arcane magic.
The Artificer: A magical craftsperson capable of making powerful magic items
The Battlemind: A psion who combines physical prowess with powerful psychokinetic abilities.
The Bodyguard: A security specialist in personal protection.
The Daredevil: One who risks life & limb to perform dangerous physical or vehicular stunts, and survives.
The Dreadnought: Walking tanks who excel at knocking down foes due to strict exercise, surgical enhancement, and meditation
The Ecclesiarch: A seasoned divine spellcaster with increased abilities and the ability to turn various creature types.
The Engineer: Those who build and maintain weapons, vehicles, etc.
The Explorer: A curious explorer with strong investigative talents and survival skills, who makes an excellent scout & guide
The Field Medic: One who treats injuries and disease in even the most trying of circumstances, non-magically.
The Field Officer: A natural leader who coordinates armed forces in the field, directing allies & leading by example.
The Field Scientist: A hands on researcher who excels at scientific theory and knowledge and applying it in the field to solve problems.
The Glamourist: An amiable, engaging companion who uses charm and deception to get things most people have to buy or earn.
The Gunslinger: An expert in handguns whose pistols are an extension of himself.
The Helix Warrior: Scientifically engineered super soldiers.
The Holy/Unholy Knight: Defenders of their faith or organization, crusaders for their beliefs, first and last line of defense for their ideologies.
The Infiltrator: A master of stealth, breaking and entering, and second-story work.
The Investigator: One who uses wisdom, deduction, and hard work to solve mysteries.
The Mage: An arcane spell user who seeks to gain power more quickly than through esoteric means.
The Martial Artist: A student of one or more martial arts disciplines who work to master mind and body.
The Mystic: A divine spellcaster who can cast non-curative spells at will.
The Negotiator: A mediator of violent disputes, good business haggler, and one able to compromise with dangerous criminals.
The Occultist: A scholar who embraces things of darkness to learn from them, master them, and control them.
The Personality: A recognizable, famous figure with a following and wealth, who uses this power to advance their career.
The Psionic Agent: Assassins, protectors, or investigators with great mental power and abilities.
The Shadow Hunter: A tracker who uses the ways of Shadow to find people and things that would stay hidden.
The Shadow Slayer: A champion of their generation with a destiny, who attracts evil creatures and is called to fight them and protect the world from encroaching darkness.
The Shadowjack: A computer wizard capable of sneaking through mainframes like a ghost and performing magic through the internet.
The Soldier: A trained warrior, often from a military organization, skilled at defeating enemies and carrying out missions.
The Speed Demon: A master of vehicles, capable of pushing them to the utmost and beyond.
The Street Warrior: A fighter versed in the unwritten laws of the urban jungle.
The Swashbuckler: A light footed, quick master of the sword.
The Swindler: Those who use chance and probability to manipulate others.
The Techie: Skilled, quirky technician combining natural genius & expert training, master of technology.
The Techno Mage: A wizard blending magic and technology.
The Telepath: A psion who manifests mental powers associated with touching other minds and influencing thought.
The Thrasher: A supremely tough individual with the ability to call upon inner will to increase physical capabilities.
The Tracer: Someone with an expertise in locating and pursuing fugitives.
The Wildlord: An individual in tune with the world around them, capable of dealing with the wilderness and its inhabitants.
The Xenophile: A scientist who studies and analyzes the physiology, psychology, culture, and technology of other species.
Links are provided to all class info and pre-reqs for these classes. All other prestige classes that the GM has access to are listed below. As not all of them are online, and the list is much too large for the GM to individually find and link each one, players may make requests below for me to copy pdf pages or find them class info for the price of 100 XP per class requested, on this page. Once a class has been requested once, the information will be permanently linked onto the list. Please use the following form to request class info:
Players may wish to try looking here first.
This is an index of which classes listed below are located in which books, to make it easier to google search them on your own.
Classes must be D&D 3.5 compatible and must be approved by the Gamemaster always.
Other Prestige Classes:
Abolisher: A crusader against aberrations who fights a constant battle to preserve the purity of the natural order from that which lurks beyond the rim of sanity
Acolyte of the Crystal Path (Shardbrother/sister): Dwarven monks who see perfection in the facets of a crystal and develop a supernatural connection to them
Acolyte of the Fist: Martial artists who focus on goal-setting and attaining those goals, gaining power from that single mindedness (features & table)
Acolyte of the Skin: Spellcasters who seek to replace their skin with a living demon
Adamantine Soldier: Drow shock troops who combine deadly grace and mechanical genius, often using heavy weapons
Agent of the Crown: Elite representatives of royal courts trained in subterfuge and skulduggery; spies, ambassadors, and combat operatives all rolled into one, specializing in using wit and personality to overcome foes
Agitator: Barbarian-bard half-orcs who act as charismatic leaders who act as mouthpieces for other leaders
Aglarondon Griffonrider: An elite force of aerial knights who fight on griffonback
Agony Mage: Blue mages who offer solutions to questions of biology, love, and lust, as a service
Akashic: Masters of memory, expert skill-focused characters
Alienist: Spellcasters who deal with powers and entities from terrifying remote reaches of time and space
Anchorite Inquisitor: Anchorites who hunt evil in a part of the world dominated by it
Anchorite Wanderer: Clerics who study the mysteries of the mists of Ravenloft
Animal Champion: A ranger dedicated to preserving a specific kind of animal, who gains abilities from it
Animal Lord: An animal spirit born in a human body, who can bond with others of its animal kind
Anipath: Psions with an almost feral connection to the animal realm with strong animal instincts and a bestial intensity
Anointed Knight: A holy soldier skilled in alchemy
Apostle of Peace: An advocate for nonviolent resolution of conflict, who has forsworn all violence
Arachne: Drow priestesses of Lolth who have risen to the pinnacle of drow society
Arcane Airman: Spellcasters who pilot dangerous, experimental airships
Arcane Archer: Master of the elven warbands, skilled in using magic to supplement their supernatural archery powers
Arcane Avatar: A wizard who awakens nascent sorcerous abilities
Arcane Avenger: A wizard on a one man quest for vengeance against a race or monster type.
Arcane Blade: Sorcerers who specialize in a single bladed weapon
Arcane Burglar: High class thieves who supplement their skills with a few spells
Arcane Champion: Paladins who seek to prove magic can be a tool for good
Arcane Delver: Elven spellcasters who devote study to a fine control of how spells work
Arcane Devotee: An arcane spellcaster who devoutly represents their faith
Arcane Engineer: Spellcasters who combine science and magic to become a hybrid of living creature and magical machine
Arcane Leech: Arcane spellcasters who can remove spells from the minds of others to increase their own power
Arcane Masquerader: Doppelgangers that specialize in the mimicking of mages
Arcane Negotiator: Arcane spellcasters, usually conjurers, who focus on gaining the service and friendship of powerful outsiders and eventually taking on their traits
Arcane Performer: Spellcasters who devote their life to performance, celebrity, and captivating & enthralling crowds through magic-embued performance
Arcane Scholar: A student of the occult who knows the secret practices and beliefs of many different cults, sects, and cultures
Arcane Trickster: Those who combine arcane spells with intrigue, larceny, and mischief
Arcanist: A multi-classed spellcaster who oversteps borders & taboos to be as powerful as possible
Archdruid: Initiates of the innermost circles of druidic orders whose word is law among druid kind.
Archer: Warriors who focus on skill with a bow
Archer-Ranger: A huntsman and tracker who moves silently through the woods looking for prey and intruders, who uses a bow rather than two-weapon fighting
Ardent Dilettante: Those who revel in the experience of the senses and gain sense-based abilities and spells
Arsenalist: Arcane spellcasters who use alchemy and arcane skill to unlock the secrets of gunpowder
Artillerist: A classic battle mage, a raging destructive force whose spells can crush armies or batter down walls
Ashworm Dragoon: Desert dwellers who train an ashworm as a mount
Assassin: A killer whose strength comes from the element of surprise & his complete disregard for honorable rules of combat; willing to betray allies, kill women and children for gold, and strike terror in holy, good men
Astral Dancer: Skilled combatants within the antigravity of the Astral Plane who have uncanny movement abilities
Astral Zealot: A psion obsessed with ectoplasm / astral matter
Astrogineer: Astromancers who manipulate the magical energy surrounding a meteorite impact
Astrologer: Those who read the future in the stars
Atavist: Kalashtar who strengthen their bond to their ancestral spirit and become versatile, dangerous opponents
Auspicion: Followers of luck gods who manipulate luck through magic
Autarkics: Half-breed masters of self-reliance who train to survive and draw on the abilities of their bloodlines
Avenger: Paladins who ensure that those above the law pay for their crimes, experts in investigating injustice and exposing the guilty
Avenging Executioner: Any individual driven by an intense obsessive hatred who takes up a bloody path
Bad-Ass Barroom Brawler: An informally trained fighter with a bad attitude, always looking for a scrap
Balan's Jackal: Chosen of Balan, who join his pack of wild hell beasts, powerful but savage
Bandit (Monstrous): Those who lurk often in gangs to rob caravans
Bane of Infidels: The leader of a xenophobic tribe
Bargainer: Lazy, shiftless demon binders who can negotiate in demon tongues; not necessarily magic users
Barrister: Authors of the law, who possess analytical skills, tremendous intellects, a questionable code of ethics and enormous incomes
Battle Mage: Masters of the battlefield who combine training with a desire to wreak magical havoc on a large scale
Battlerager: Dwarven berserkers who enter a battle rage through ritualistic singing
Battle Shaman: Orc spellcasters who glory in the dangers of battle
Battlesmith: A skilled dwarf armorer and weaponsmith experienced in battle who creates deadly items
Battle Trickster: One who fights to impress others and amaze onlookers with daring stunts, making a spectacle of war
Beloved of Valarian/Lurue: A woman who has forsworn the company of mortals to dedicate herself to the unicorn goddess
Beast Handler: Those who combine a knowledge of animals with an inflexible will & touch of magical talent
Beastmaster: Powerful warriors who draw on the power of totem animals to augment their strength, joining minds with animals and even shifting form
Beast Whisperer: A druid who has refined their ability to befriend animals
Beholder Mage: A beholder spellcaster
Berserk: Warriors who dress in bearskins, inviting its wild rage into their bodies
Berserker: Fighters able to achieve a heightened state of mind during close combat, who wind themselves into a lethal fury
Beastknight: Orcs who raise monstrous beasts to use as mounts
Beast Reaver: Intelligent individual who have mastered some beast by becoming bestial themselves
Beaststalker: Ultimate big game hunters who seek and kill the most powerful monsters they can find
Binder (Demonic): Summoner of demons who then bind them in magical artifacts to harness their power
Bionic Agent: Someone who has accepted cybernetics as an integral part of their body and life, one part superspy, one part troubleshooter
Black Alchemist: Masters of all inanimate matter, who search for the perfect form in all matter
Black Blood Cultist: Worshippers of beastly lycanthropes who worship Malar and draw power from them
Black Flame Zealot: Followers of Kossuth who use stealth, divine magic, and fanaticism to destroy the Lord of Flame's enemies
Blackguard: A mortal fiend who epitomizes evil, a quintessential black knight who consorts with hellspawn and dark deities
Black Nail: Specially selected and trained ogre guards of Drahk'Suhl
Black Powder Avenger: Firearm users with a thirst for vengeance
Blade Bravo: Gnome duelists who focus on rapier fights with those larger than themselves
Bladesinger: Deadly elves who blend art, swordplay, and arcane magic
Blessed Defender: One who protects the virtuous, particularly heroes, training them to fight as a unit
Blessed of Gruumsh: Orc or half-orc who exemplifies his race
Blessed of Kossuth: Mad spellcasters who master Evocation magic and are devoted to the Black Flame
Blessed Paladin: A Paladin who holds herself to a higher code than others, declaring herself an agent of a just and good god
Blessed Prelate: Enlightened clerics who have been recognized as coming close to perfection in their service
Blighter: An ex-druid who embraces a disconnection from nature to become a force of destruction
Blind Master: Blind monks who see their lack of sight as a way to strengthen their 'minds eye'
Blood Archer: Archers who have undergone a ritual to gain power from their blood, who carry an evil living 'blood bow'
Bloodcarver: Chaos mages who harness power through their blood via self-injury
Bloodchild: Injected with the essence of a god as an unborn child, fated to grow up and serve that deity
Blood Druid: Drow druids forbidden to walk in the light until summoned; embittered by their fate; master diplomats, assassins, and necromantic geniuses
Bloodhound: One who tracks down wrongdoers and brings them to whatever justice waits them
Bloodhunter: An archer who invests a dangerous part of himself in his bow and loves dealing death
Blood Magus: Formerly deceased spellcasters who gained an understanding of their blood's power upon resurrection and evoke magic from it
Blood Witch: Arcane spellcasters who bleed themselves or take blood from others to create spells
Bodyguard: A security specialist in personal protection
Bokor: Lords of curses, dark sorcerers of voodoo-esque arcana
Bone Archer: Craftsmen with an ancient talent for crafting arrows from bones using necromantic magic
Bounty Hunter : A modern day hunter who specializes in capturing wanted criminals
Bounty Hunter (Shadow): A hunter from the Shadow world or an archaic world, who specializes in capturing wanted criminals
Brawler: Gladiators of a new age, who fight with fists in underground battles
Breachgnome: Gnomes skilled in fighting in cramped conditions
Briar Archer: Rangers who harvest plants to create arrows and utilize enchanted missiles
The Broken: Kobolds who bear a piece of the broken one's flesh, losing their life force slowly in exchange for power
Brood Champion: Half breeds or monstrous humanoids who train their natural weapons
Brood Sorcerer: Half-breeds who learn to blend their innate abilities with magic talents
Brute: One who uses raw strength to batter enemies into submission
Buccaneer: Highly skilled individuals who make their homes on ships; rogue of the sea who don't take much seriously
Cabinet Trickster: Changeling/Doppelgangers who work for a mysterious cabal, gaining power over morphing abilities
Calligrapher: Those who take the written word to an art form, gaining power and spells from it
Cancer Mage: A spellcaster who feeds on the corpse of society, reveling in filth, disease, and decay
Candle Caster: Specialists in magic stored in the wax & flames of candles
Cat Burglar: Masterful acrobatic thieves who steal for the love of it and can break into any building
Cavalier: a noble Knight specializing in mounted combat
Cave Stalker: Dwarves who specialize in navigating underground tunnels and hunting cave dwelling creatures
Cavern Strider: Active adventuring dwarves who explore caverns and are skilled at ranged fire against flying opponents
Cavernsgaarder: Dwarven militia men
Celestial Herald: Elite musicians charged by the gods with carrying word of their power, they inspire forces of god and rally them against evil
Celestial Mystic: Esoteric spellcasters who seek to attain ultimate unity with the good of the universe
Centaur Scout: Fast-moving, enduring centaurs who gather information and deliver messages
Cerebral Rager: Psions who bottle up intense emotions to fuel their power
Cerebremancer: Psions who also access arcane magic
Chakra Savant: Psions who tap into chakras to gain power
Chameleon: Human jack of all trades, but not all at once
Champion: Driven warriors who will do anything to further their cause
Champion: Paladins who take arms against dark forces, a holy fighter specializing in leading armies of good
Champion of the Deep: Dwarven and gnomish paladins who protect their underground communities
Champion of Gwynharwyf: Mortal barbarians who strive to emulate the barbarian goddess
Changeling: Half-breeds or monstrous humanoids who master the ability to change their appearance
Chanter: Dwarven arcane spellcasters who use rhythmic chanting to cast spells to bring aid and prosperity
Chaos Mage: A powerful, unpredictable spellcaster who casts spells quickly without study at a dire cost
Chaotician: Those who enjoy the beauty of the unpredictable and seek to emulate the philosophy of chaos in their actions
Chaositechnician: Those who excel at chaositech: technology's dark and evil twin, corruption given form
Charlatan: Masters of deception and subterfuge who excel in fast talking and manipulation (features) (features pg 2) (table)
Chevalier: Ultimate embodiment of symbolic & practical aspects of the mounted knight
Child of the Snake: Humans who dedicate themselves to the yuan-ti and undergo a ritual of conversion to become snake-like; generally spies and saboteurs, or assassins
Chirurgeon: Specialists in surgical techniques combined with herbal lore and a healer's touch
Chosen Warlord: An icon of war for the churches of the mighty war-gods, living banners of their deity who boost morale and bear blessed steel
Chronomancer: Arcane spellcasters who use chaos and paradox to manipulate fate and time
Chronorebel: Psions who wield time-related powers
Church Inquisitor: A divination and abjuration specialist tasked with uncovering evil within the church hierarchy
Church Provisioner: Priests who create potions by drawing on the faith of their congregation
Cipher Adept: Those who seek to be in tune with the oneness of the multiverse and channel the path of least resistance
Circle of the Lute member: Member of a secret order of spies and diplomats attempting to foment revolt against the hostile rulership, spellcasters of a bardic college
Clanhart Disciple: Most powerful of dwarven spellcasters, embodying power of their ancestry and lore
Cloaked Dancer: Beguiles with dance and charm, leaving victims in a state of ecstasy before killing them
Cloud Anchorite: Monks who have proven their self-sufficiency and quest for immortality
Coal-Tongue Raver: Barbarian-rogue half-orc who are merciless killers
Combat Medic: Those who keep comrades alive in a warzone
Combat Trapsmith: Can put together a variety of traps ranging from annoying to deadly, in seconds
Commander: The sort of leader every person wants to follow; charismatic, honest, and confident, born to command
Commando: Rogue soldiers who often operate behind enemy lines, striking and slipping away
Confidence Artist: A friendly, outgoing person who practices deception, misdirection, and sleight of hand to get goods and services (features and table) (features 2)
Connection: The center of a vast, intricate social web, who knows everyone and can easily get information and favors
Consecrated Harrier: A bounty hunter for a church or organization, who hunts blasphemers, heretics, and enemies of the church
Contemplative: Those who use a life of contemplation and meditation to grow closer to the divine
Contemplative Master: One who has devoted his life to mastering physically & mentally one of the martial arts & ki power
Corpulent: Priests of voracious gods of greed who give up divine spellcasting for other dark blessings; huge obese leaders of congregations
Cragtop Archer: Archer trained for super long distances and holding higher ground against enemies
Creature Cultist: Evil worshipers of totem creatures who gain some of their abilities
Crusader: The strong arm paladin of their patron power, forsaking some spiritual power in favor of martial ability
Crusading Footpad: The paladin of rogues who steals from evil cults, necromancers and villainous nobles
Cryokineticist: A master of cold psionic energy.
Crypt Lord: Notorious necromancers who have left the world of the living behind to focus on the dead,
Cryptographer: Those who create intricate secret codes, and are skilled in deciphering them
Crystal Proselyte: Psions turning into living crystal slowly
Crystal Warrior: Those who specialize in weapons and armor made from crystal threads, who take on a crystalline nature
Cyber Raver: Ultimate party and street life cyborg
Cyberwarrrior: An integrated cybernetic killing machine, combination soldier and weapon of war
Dark Blade: Drow who combine shadowy arcane arts and assassination; elite mercenaries often called on to eliminate an enemy's command structure
Darkbond: A cruel, sadistic, coldhearted mage who revels in fear, suffering, and death
Dark Dancer: Favored fighter of a drow god who blend performance and bloodletting
Dark Minstrel: A minstrel who spreads the words of great tragedies, spreading dread and fear
Dark Ranger: Bugbears who search for new homes and hunting territories for their people
Darkrunner: Those devoted to traveling the haunted underground depths
Dark Sage: An occult scholar with great skill and knowledge regarding incantations
Darksight Slayer: Those who have devoted themselves to the obsessive study of darkness and sight, who use the darkness to strike and fade away
Darksoul: Those with drow heritage who draw spells from the plane of Shadow and negative energy
Darkwood Stalker: Elves trained as elite hunters of orcs
Dauntless Heroes: Heroes who do not fear death & seek to show others how to live that way; champions of the weak, fight those who exploit fear; often die young
Dawncaller: Goliath bards responsible for guarding their tribe throughout the night
Deadly Venoms Boxer: Monks who enjoy mortal combat and seek out powerful opponents to fight to the death
Death Dealer: Characters fascinated by the moment of felling a foe, feeding off death
Death Knight: A servant of dark powers whose soul is pledged to darkness by unholy baptism; they gain arcane powers, and protection from disease, poison, and even death through their allegiance to evil
Death Lord (Legendary): Spellcasters drawn to the power of death who dream of commanding ultimate power over it
Deathseeker: Necromancers who are adept at tapping the negative energy created by a dying body
Deepsinger: Those who wander the Underdark in search of harmonies and use sound as a weapon
Deep Tracker: Rogues trained in guiding large parties through subterranean environments
Deepwarden: Dwarves who act living early warning systems against enviromental and creature threats
Deepwood Sniper: A stealthy, long-range terminator with magical abilities
Defender: A divine protector of the weak and helpless, well traveled paladins who use violence as a last resort (features) (table)
Defender of Sealtiel: Mortal champions of the god of defending the weak
Defiant: Believers in a great unknowable cosmic power who believe other deities are frauds – merely powerful mortals
Demolitionist: One who focuses on harnessing tools of mass destruction
Demon Hunter: Warriors who roam the lands, hunting demons with holy power and combat prowess
Demonologist: The quintessential practitioner of the dark arts, toiling to harness power from the infernal planes
Demon Summoner: A spellcaster who excels in the art of summoning demons
Detective: One who excels in the science of investigating with precision, patience, and dedication to understand the criminal mind (features) (table)
Detective (Ravenloft): As above, only dedicated to justice and following the letter of the law (features & table)
Devoted Defender: a professional guardian/bodyguard
Devout: Paladins who embrace faith as their defining characteristic, embodying the best of their Faith, strong links to their organized religion (features & table)
Diabolist: A mortal being who sees the path of hell as a means of gaining great power; wants to become a force of darkness rather than serve one
Dilettante: Wealthy and influential aristocrats
Diplomancer: Spellcasters specializing in relations and enchantment, solving problems through subtle charms
Dire Stalker: Barbarian-ranger half-orc with a burning hatred for the enemy they track
Dirty Monk: A monk who has fallen from the path of honor or could not meet the requirements of monasteries and were kicked out
Disaffected: Those who once followed a god and received divine power, but lost it by falling off their path or by their death of their god
Disciple of Asmodeus: A lordly, domineering sort who craves unlimited power and worships the ultimate ruler of the 9 Hells
Disciple of Baalzebul: A liar, cheat, and thief who uses deceit & trickery to get what she wants, worships the ruler of the 7th layer of hell, the Lord of the Flies
Disciple of Dispater: A warlike general of evil who worships the Iron Lord of the 2nd layer of hell.
Disciple of Mammon: A worshipper of the ruler of the 3rd layer of hell, with no scruples, no honor, and no shame, who will do anything or debase themselves to get what they want
Disciple of Mephistopheles: A worshipper of the ruler of the 8th layer of hell, who controls a power called hellfire
Disciple of Thrym: Servant of the Lord of Frost Giants in Jotunheim
Discreet Companion: Traders of information & intrigue who acquire their knowledge through prostitution
Divine Agent: A specially selected agent of a deity, accountable only to their god
Divine Celibate: Those who gain divine power through sexual purity
Divine Champion: Mighty warriors who dedicate themselves to their deity's cause
Divine Disciple: Zealous divine spellcasters who serve as intermediaries between the deity's mortal and divine servants
Divine Emissary: One called upon to deliver the declaration of a deity
Divine Hammer: Clerics trained to hunt enemy clerics
Divine Healer: Clerics with a special passion for healing and extraordinary power, who swear to do no harm to any creature
Divine Herald: A living embodiment of divine virtue who reaches into divine spheres & takes the power for his own
Divine Huntsman: Ranger/fighter/druid who can follow quarry through the worst terrain to bring it down
Divine Oracle: Mortals granted visions by deities
Divine Prankster: Gnome clerics dedicated to the prankster god who teach object lessons via elaborate pranks
Divine Seeker: An infiltrator who works for the church and is protected by divine magic
Dominant: Evil masters of torture and Enchantment who command through intimidation and magic, take slaves, and get pleasure from causing pain and controlling others
Doomguide: An elite order of divine spellcasting warriors who worship Kelemvor, who fight necromancy & assuage fears of the dying
Doomlord: Those who believe the multiverse is decaying and desire its destruction and gain powers of entrophy
Doomringer: Chaos mages who seek to extract the benefits of chaos magic without the cost through necromantic means
Dracolyte: A dedicated non-dragon cleric of dragon gods who gains draconic abilities
Dragon Disciple: A dragon blooded spellcaster who ignites the magic in their veins to its full potential
Dragonkith: Those who serve and aid dragons
Dragonmark Heir: Those who harness the power of a dragonmark
Dragon Rider: Humans who train dragon mounts
Dragonscribe: A scholar devoted to draconic lore who prefers to eschew human contact in favor of dragonkind
Dragon Slayer: A combination of martial prowess and insane bravery, fighters who focus on inflicting massive damage quickly, to take on dragons
Dragonsong Lyricist: One who taps into the ancient power of dragonsong for magic
Dragonstalker: One who uses stealth and guile to hunt dragons
Dread Commando: Elite scouts and strike force of a well trained mercenary band
Dreadmaster: Tyrants who seek to rule absolutely through terror & domination, followers of Bane
Dreadnaught: Walking tanks who excel at knocking down foes due to strict exercise, surgical enhancement, and meditation
Dread Pirate: A master of larceny on the high seas
Dreamcaster: Sorcerers who excel in illusion and mental trickery, drawing power from their dreams
Dream Dancer: Bardic dancers who bring forth truth and makes people's dreams come true through dance
Dreamer: Spellcasters who study dream harvesting and the alchemical techniques for using that energy
Dreamer (Druidic): Druids who can enter the spiritual realm
Dreamwalker: Those who can enter dreams and interact with sleepers there
Drunken Master: A martial artist specializing in drunken boxing
Dryad Ranger: A dryad who has transferred its treebond to a treant and acts as its companion
Duelist: A nimble, intelligent fighter who uses wit and reflex to avoid getting hit (light weapon masters)
Dungeon Delver: A master of dungeon exploration
Durthan: Evil spellcasters who use their power to punish enemies and those who offend spirits of Rashemen
Dwarf Clan Leader: Aristocratic warrior dwarves who lead their clan
Dwarven Defender: A sponsored champion of a dwarven cause, aristocrat or deity, trained in the art of defense
Dweomer Defender: Drow spellcasters with incredible defensive abilities
Dweomerkeeper: Followers of Mystra who safeguard the magical Weave against threats
Earthbound: Dwarves who claim to hear the voice of stone and earth calling to them, drawing them away from dwarven society
Earth Dreamer: Those who move within the ancient dreams of mountains attuning themselves to the earth
Echo of the Ancestors: Sorcerers blessed with the ability to communicate with the spirits of his magical forefathers
Ectoplasmic Constructor: Psions who master forming and controlling ectoplasm
Elder: Wizened keepers of a people's history trained in learning all the ancient lore of their kind
Eldritch Knight: A versatile knight who balances study of combat and magic
Eldritch Master: Those who have made pacts with powerful creatures or outsiders in exchange for power
Eldritch Warrior: Spellcasters who combine magic and close combat (features pg 1) (features pg 2) (features pg 3) (table)
Elemental Archon: Servants of elemental forces who believe themselves to be manifestations of their chosen element who seek to tip the balance to said force
Elemental Fist Boxer: A monk trained in channeling the five elements
Elemental Lord (Legendary): Spellcasters fascinated by elemental forces who seek to befriend, enslave, and study them to gain power
Elemental Savant: Spellcasters who study the power of the elements, in hopes of transcending mortality to become elemental beings
Elemental Warrior: A fighter attuned to one of the elements, channeling its power to great effect
Elf Councillor: Member of an elven advisory council respected for knowledge & magical insight
Elf Treerunner: The foremost defenders of elven tree realms, who combine martial skills with knowledge of the ambient magic of the forest
Elite Cavalry: Mounted warriors, elite knights, heavy soldiery of classical warfare, trained as shock troops
Elocater: Psions known for being agile combatants due to their ability to manipulate motion and space
Elven High Mage: Elven mages obsessed with the accumulation of arcane power
Elven Treehunter: Silent arboreal hunters, stalkers in the trees
Embermage: Truest sort of fire mage, whose blood literally burns
Emissary of Barachiel: Peacemakers, diplomats, evangelists of the celestial patron of heralds and messengers
The Enlightened: A chronomancer who seeks freedom from destiny, time, and fate through meditation and self-mutilation, as well as drugs
Enlightened Scholar: A monk who has achieved a spiritual and physical perfection and never leaves his meditative state
Epic Athlete: One who trains to attain physical perfection, a wrestler who fights with bare hands & enjoys the limelight
Evereskan Tomb Guardian: Elves who protect the bodies of the dead and hunt grave robbers down
Exalted Arcanist: Sorcerers whose innate magical power comes from celestial heritage
Executioner: An elite shock troop who deals in murder via overwhelming force and cold-blooded drive to eliminate prey
Exemplar: Goblins who strive to embody their ideals, whether good, evil, lawful, or chaotic
Exorcist of the Silver Flame: Fights the forces of supernatural evil
Exotic Weapon Master: A student of the world's most unusual weapons
Explosives Specialist: One who focuses on creating explosive devices via alchemy and magic
Extreme Explorer: Delves into ancient ruins in search of secrets and adventure
Eye of Gruumsh: An evil orc who disfigures himself in his deity's name
Eye of Horus-Re: Champions of Horus-Re, sworn enemies of Set, bane to undead; clerics/paladins
Fang of Lolth: Those with a fang scarab fused to their neck, which is slowly turning them into a half spider abomination, usually servants of Lolth
Fatemaker: Members of a sect who believe in survival of the fittest and making one's own fate
Fatespinner: A spellcaster who can influence probability and luck
Fate Weaver: Favored followers of Lolth who create and manipulate the fate of those around them and carry out the Spider Queen's will
Favored of the Eye: Barbarian-cleric half-orc who worship a single, malevolent eye as their deity
Feral Ravager: Giant creatures who use their size and reach on the battlefield and see it as a proving ground
Fervent Antagonist: Barbarian-paladin half-orc infused with divine authority
Fey Enticer: Fey paragons of attractiveness and desire who seek spell-like power through their beauty
Fey Lord: Sorcerers whose power has been passed to them by a fey, usually genetically ; masters of illusion & enchantments
Fida'i (Assassin): Zealous assassins who combine deadly skill with an absolute belief in the holy nature of their mission
Fiend Binder: Ritual casters who bind spirits of evil entities onto the souls of normal creatures
Figmentist: Illusionists that focus on creating figments, often performers or entertainers
Fist of Hextor: Mercenary templars sworn to an unforgiven deity known for brutality
Fist of Raziel: A Knight of an order dedicated to the celestial patron of holy warfare against evil
Fist of Zuoken: Psionic martial artists who protect psions and psionic creatures
Five Animals Fist Fighter: Monks who combine all five animal styles into a single style
Fixer: A person who specializes in putting the right combination of people and equipment together for any special occasion
Fleet Runner of Ehlonna: Follower of Ehlonna who cultivates speed
Fleshwarper: A disturbing spellcaster who uses flesh as a canvas to reshape, reform and rebuld
Flying Ace: Decorated pilots.
Foe Hunter: A hunter who lives to kill one specific type of creature
Footman: Gnomes on the battlefield who learn to support and aid taller warriors
Force Weaver: Arcane spellcasters who manifest force-based weapons and force magics; part war-wizard, part sage
Forest Master: Living embodiments of sentient nature who guard the wilderness and defend the ancient trees
Forge Mage: Combining an innate magical ability with skill at making arms & armor
Forge Singer: Clerics of the dwarven gods who serve as the master smiths of the dwarf holds, and spiritual heart
Forsaker: One who rebels against magic and seeks to live without it & destroy its influence
Fortune's Friend: A character who embraces luck and gains spells
Frenzied Berserker: A berserker who lives for the insanity of battle & constantly seeks out conflict
Frenzied Disciple: One who surrenders to hedonistic urges to become one with their deity
Frontier Marshal: Judge, jury, and executioner in a small frontier town who enforces law in areas prone to lawlessness
Frost Mage: Arcane spellcasters with an innate talent for cold and ice magic
Frostrager: Powerful barbarians gifted or cursed by the frost giant king with a terrible battle rage and ice powers
Game Hunter: Those who hunt large game with extensive training, patience, and skill
Gallant: Strategically minded paladins who focus on skill and intelligence over heavy arms
Gangster: A representative of forces of organized crime.
Gatecrasher: The tricksters of the multiverse, cosmic free agents who influence mortals and magic
Gemscribe: Dwarven spellcasters who are skilled pulling forth power from gemstones
Geomancer: A spellcaster who channels magic through the land itself, who slowly transforms physically to resemble the land or creatures
Ghostbreaker: Psions who eradicate the undead
Ghostwalker: Mystic wanderers
Giant-killer: Warriors who specialize in slaying giants
Giant Paragon: Leaders of giant kind, larger and more powerful than their brethren
Gifted Maker: Great craftsmen with no magical ability (features) (features pg 2 & table) (features pg 3)
Gladiator: Warriors trained to fight in arenas as spectator sport (features) (features pg 2) (table)
Gladiator Champion: A fearsome arena warrior who has honed his skills to become a famous victor repeatedly
Glamourer: Illusionists who specialize in glamours: changing appearances, invisibility, masking environments, etc.
Gnome Artificer: Gnomes who use magic and technology to create fantastic devices
Gnome Giant-killer: Gnomes who specialize in slaying giants
Gnome Representative: Gnome politicians who represent their constituency
Gnome Trickster: A gnome specializing in deception and misdirection
Golden Brother: A paladin/monk who can face undead and demonic foes, is never unarmed, and carries his own armor inside of him
Golden One: Clerics and paladins surrounded by a golden aura of protection, who focus on defense
Goldeye: Agents of commercial intercourse, who promote the exchange of coin for goods
Goliath Liberator: Goliath experts at infiltrating giant dwellings and freeing captives
Grand Diva: Performers who take center stage as a performer, mingling among the social elite to learn secrets and use them as weapons
Grandmaster: Bards who seek absolute perfection in their musical artistry
Graven One: Tattooed sorcerers who have transformed themselves into living magical items
Gray Guard: Members of secretive orders of religious Knighthoods, dedicated and hardened paladins not as restrained by knightly vows
Great Rift Skyguard: Hippogriff mounted dwarf guards of the skies
Greenbond: Master spellcasters of animism with an affinity for nature who call upon the power of life itself
Green Knight: Self-appointed guardians of the wood who follow a code of chivalry
Green Sentinel: An elven sentinel trained from a young age to hunt the supernatural
Greenwood Judge: Outlaws who enforce the laws of the forest
Grove Defender: Druids bound to protect a particular sacred grove
Guardian (psionic): Psions trained to hunt and slay psionic monsters
Guardian of the Secret Path: An order of magicians standing at the gates of the world
Guildmaster: Experienced, often old, rogues who run a guild of thieves
Guild Thief: Thieves who operate in urban areas as members of an organized thieves' guild
Guild Wizard of Waterdeep: Members of a secretive Order of Magists and Protectors in Waterdeep
Guiser: Medusas who try to integrate into human society but portray human women as subtle, deadly, and treacherous
Gun Glyph: Arcane spellcasters who wield sorcery and black powder to deadly effect
Gutter Fighter: Halfing warriors who specialize in striking from stealth and using their height to their advantage
Hacker: A computer specialist who makes the internet his/her bitch
Hand of Thought: Psionic monks
Halfling Outrider: Elite halfling champions skilled in riding and scouting
Halfling Sheriff: The head of the largest halfling family in a given area who acts as protector & guide
Hallowed Mage: A mage who uses her power to further the cause of her religion
Hammer of Moradin: Elite dwarven warrior-priests who defend against giants, drow, and goblins
Harper Agent: Field agent members of a secret society dedicated to holding back evil & maintaining balance between nature and the wild
Harper Mage: Mage members of a secret society dedicated to holding back evil & maintaining balance between nature and the wild
Harper Priest: Divine members of a secret society dedicated to holding back evil & maintaining balance between nature and the wild
Harper Scout: Scout members of a secret society dedicated to holding back evil & maintaining balance between nature and the wild
Harvester of Divinity: Those who visit the site of a god's death to explore, study, and bring back valuable remains
Hathran: An elite sisterhood of spellcaster witches from the Rashemen culture
Healing Hand: A healer full of compassion, mercy, and determination who bring divine healing to hostile territory
Heartseeker: Elves who defend their homeland from the threat of dragons, specialized in archery and magic
Heartwarder: Aesthetes and hedonists who seek out pleasure & beauty & nurture the creation of beautiful objects
Heir of Siberys: Manifests a uniquely powerful dragonmark
Herald: Part scout, part diplomat, part warrior, in service to the crown and country
Hexer: Villainous shamans who inflict curses
Hierarch: A church member with a divine leadership role among a large population
Hierophant: A divine spellcaster who has risen high in the service of his deity
Highway Rider: Daring, romantic, and dangerous masked rogues on a personal mission, who use wit and charm along with uncanny grace to accomplish his goals, feeling ends justify the means
Hoardstealer: One who specializes in relieving wealthy individuals (often dragons) of their wealth
Hoodoo: Barbarian-wizard half-orc who gains power from otherworldly spirits
Holydragoon: Disciplined mounted knights who excel in use of firearms
Holy Liberator: A Holy warrior dedicated to overthrowing tyranny
Hordebreaker: A specialist in destroying a specific horde threat
Horde Chieftain: Barbarian-fighter half-orc who embodies the barbaric warrior
Horizon Walker: An unceasing traveler to the world's most dangerous places able to mystically adapt to her environment
Horned Harbinger: Agents of the fallen Lord of Bones who worship Myrkul
Horse Knight: A paladin specialized in fighting back the forces of evil via horseback
Hospitaler: Knights sworn to protect people on religious pilgrimages
Hospitaler (Healer): Knights equally adept with weapons and bandages, who tend to the fallen in battle
Houri: Courtesans and consorts who act as lovers, killer, and spies among the powerful, using rogue skills and bardic tricks to win sympathy and love from their victim, then betray them
Humanoid Hunter: Monsters who hunt humankind in the same way humans hunt down monsters
Hunter (Bugbear): Bugbears who are master trackers and predators
Hunter of the Dead: The hated enemy of all undead
Hypnotist: Arcane spellcasters who weave enchantment and the power of suggestion to control and trick others
Illithid Slayer: Psions who have dedicated their lives to eradicating mind flayers
Imagist: Beautiful natural spellcasters who channel physical attractiveness into potent magic
Immolated: Fire fanatics who endeavour to bring fire to all things
Imperial Crossbowman: Town guards known for their accuracy and effectiveness with a crossbow
Imperial Senator: A member of an Imperial Senate, who makes laws, dispenses justice, and sometimes schemes against the emperor
Implant Hack: A cyborg who specializes in cybersurgery
Incantatrix: Spellcasters who specialize in thwarting extraplanar beings
Incarnate: Druids committed to absolute neutrality who embody the ideal and have reincarnated many times
Infector: Psions who specialize in controlling psionic diseases
Infiltrator (Legendary): Master of disguise, smooth talking salesman and consummate strategist; arcane spellcasters
Infiltrator (Monstrous): Those who specialize in integrating themselves into a foreign race's society to pick up information
Initiates of Cordun: Member of a group of lawful evil spellcasters who worship an ancient evil sorcerer
Initiate of the Draconic Mysteries: Monks who study dragons to get their power
Initiate of Pistis Sophia: Monks who follow the spiritual patron Pistis Sophia
Innate Pretender: Psions who focus on deception, robbery, spying, and assassination behind the scenes
Insinuator: Doppelgangers who live by selling secrets and excel at changing faces in a heartbeat
Investigator (Holy): Those who investigate threats to their religion's congregation
Invisible Blade: Deadly fighters who prefer daggers and hidden weapons and like to present an unintimidating face (features & table)
Iron Body Master: Monks who subject themselves to extreme physical hardships to learn to endure horrific injuries and deliver blows that can shatter steel (features) (table)
Ironbound: Those devoted to mastering the protective qualities of armor
Iron Legs Kickboxer: Monks infamous for their kicks, who desensitive their leg nerves through constant pain
Iron Mind: Elite warriors trained to resist mental compulsions of all kinds, becoming one with their armor to do so
Jester: Those trained in buffoonery who use juggling prowess to throw weapons, and wit to distract enemies
Jester (Bard): Bards who specialize in humor and fooling, revealing truths that others cannot say
Judicial Champion: Paladins who fight in place of accused criminals in ritualized judicial combat
Justicar: Incorruptible devotees of the law dedicated to bringing justice to all and invested with the authority to do so
Justicar of Taiia: Members of the Purifying Flame sect with limited oracular ability, who carry out Taiia's sentence against wrongdoers
Justiciar of Tyr: Elite servants of the god of justice who battle lawlessness and injustice
Justice of Weald and Woe: A silent, unseen sniper who hunts men from the forest with a bow and arrow
Karhollan Guard: Giants who demonstrate prowess in defending giantkind who have received the blessing of Umtala
Keeper: Drow who summon and bind demons
Keeper of the Cerulean Sign: Those who keep the secret of the Cerulean Sign, seeking out abberation cults and crushing them
Keeper of Secrets: Orcs who act as advisors and lorekeepers for orc cities
Keeper of Songs: Elvenkind who learn the ballads/anecdotes that give meaning to their culture who gain spells from song
King Lion Boxer: Monks who master lion dancing techniques and can eventually transform into a lion
King/Queen of the Wild: A master of a specific terrain
Knight: Hardened warriors of elite military orders and are prepared to fight and die in its pursuit; focus on honor & chivalry
Knight of the Black Forge: Member of a powerful order of martial spellcasters protecting dwarven cities
Knight of the Chalice: Member of an elite fighting force dedicated to fighting demons
Knight Channeller: Those who channel the positive energy of the elements for marital uses
Knight Chaplain: Members of a military order that teaches a unique brand of arcane magic that helps heal the wounded (spell list) (features) (table)
Knight of the Chord: A group who uses the magic of music to aid them in battle, defending the downtrodden and preserving freedom as they sing to call upon hidden power (not to entertain)
Knight Commander: Commanders of knightly orders who inspire their followers
Knight of the Crown: A warrior trained for obedience and loyalty, charged with upholding the honor of knighthood and their order
Knight Crusader: Warriors or disgraced paladins who want their efforts to have divine purpose, and are relentless in their pursuit of the forces of evil, using pure martial prowess to defeat them
Knight of the Griffin: Knights who travel alone or with hangers-on, searching out evil doers and vanquishing them
Knight of the Iron Glacier: Knights who operate out of the frostfell fortresses and hero-worship General Aengirst
Knight of the Left Hand: Fearsome knights trained by their church to hone combat skills beyond the pale
Knight of the Lily: Dark counterpart to Knight of the Crown, servitors of the Queen of Darkness
Knight of the Middle Circle: Knights of the Stargazers Organization
Knight of Neraka: Dark Knights who took a blood oath to the Queen of Darkness
Knight of the Order of Cordun: Warrior-priest of a group of lawful evil spellcasters who worship an ancient evil sorcerer ; knights in black armor, fell ravagers and destroyers
Knight of the Pale: A Knight who draws power from revering & honoring the saints of the past
Knight of the Pearl: A loyal defender of the avanti people with power over water
Knight of the Right Hand: An agent of peace in a raiment of war, a knight who fights for his church as a diplomat & negotiator
Knight of the Rose: Highest tier of an order that embraces honor guided by wisdom & justice, diplomats and advisers and governors of their order.
Knight of the Skull: Dark knights who are brutal & subtle, using divine magic against enemies, seduction & manipulation
Knight of the Sword: Warriors who fight with power and faith to defend truth and justice, even at the cost of self-sacrifice
Knight Templar: Paladins sworn to protect the temple of a good god
Knight of the Thorn: Seers and diviners who wield devastating arcane magic, serve the Queen of Darkness
Knight-errant: A Knight with fealty to no order or lord, who still abides by law and honor
Knight-errant of Silverymoon: Knights who specifically guard the city of Silverymoon
Knight Protector of the Great Kingdom: Last remnants of a fallen order who seek to restore the ideals of chivalry and repair society's ills
Knight of the Scale: Noble heroes who train to fight evil dragons
Knot Binder of Kaladis: Servants of the deity of unions and vows, who are universally respected as justices of the peace and witnesses for contracts
Kundala: A blend of martial prowess and mystical energy who seek to master their minds and bodies and gain spells through sexual energy
Lancer: Masters of polearms/reach weapons.
Landwalker (Legendary): Those who claim to harbor a power that's a gift from the earth itself, that don't abide by laws of civilization, feeling that they bear superior power
Lasher: Whip specialists
Legacy Champion: One entirely devoted to the history & chronicle of one particular item of legacy who unlock its powers
The Legend: Extraordinary rare individuals with their own code of honor who can defeat entire armies single handedly (features) (features pg 2) (features pg 3) (table)
Legendary Captain: Famous sea captains who can urge their ships and crews to exceptional feats through leadership & tactical skill
Legendary Leader: Those skilled at recruiting like-minded individuals to their cause and running an organization
Legendary SharpShooter: King of the longshot, the one-arrow kill
Legendary Tactician: Commanders with an innate sense of strategy & tactics
Leviathan Hunter: One who pursues the most dangerous creatures of the perilous depths of the sea
Lifedrinker: Ancient respected vampires who have honed their ability to feed off the living and can gain magic from blood
Life Stealer: Psions who are mentally unhinged and focus solely on themselves, believing others are merely shadows in his or her mind; slips into their minds and drains their energy
Lightbearer: Halfling and gnome guardians, peacekeepers, and purveyors of goodness
Lion of Talisid: Champion of Talisid, druids and rangers who share his fierce hatred of evil and passionate love for nature
Living Blade: The epitome of all fighters, dedicated to honing skill in a single edged weapon, pursues battle constantly seeking greater enemies, and thriving on challenge
Living Power: A powerful psion who has given himself up fully to the powers within himself, changing parts of his body to ectoplasm
Longbowman: Archer of exceptional skill and mastery with a longbow (table)
Lord Protector: The appointed guardian of the people in his family's land, part seneschal, part champion, part sheriff
Lord of Silence: One who operates in soundless clarity, muting sound and molding silence
Lord of Sorcery: Those who have mastered combining a sorcerer's ways with a wizard's pursuits
Lord of Tides: Desert survivors in touch with the lifeblood of the world who sense magma, and can summon elemental beings
Loredelver: Illumian seeker of lost knowledge
Loremaster: Spellcasters who concentrate on knowledge, valuing lore and secrets over gold
Lost One: Barbarian-monk half-orc who has tried to learn to calm his inner rage
Lucid Cenobite: A psionic monk who believes the psionic realm to be the real one
Lyrical Poet: Formally educated poets of cosmopolitan societies who hone a great number of talents and are known for being glib and witty
Machine Mage: Those who use chaositech to enhance their magical talents and spells by implanting devices in their bodies
Mad Tailor: A spellcaster who 'remodels' people and creatures, crafting masterpieces from living flesh using magic and haute-couture
Maestro (Legendary): Masters of reading others' emotions and using that knowledge to their advantage, arcane spellcasters (table) (skills) (features)
Mage of the Arcane Order/Guildmage: Spellcaster who belongs to the Arcane Order, a college for wizardry
Mage Blade: Those who dabble in magic and use it to enhance their weapons, which they wield with skill
Magekiller: Bounty hunters who specialize in killing arcane spellcasters
Mage Priest: Those who revere gods not out of a sense of worship, but merely for the power they gain
Mage Slayer: Monks who stand against evil spellcasters and hunt them down
Magesmith: Spellcasters who are devoted to forging powerful metal works
Magical Trickster: Spellcasters who rely on wits and can sacrifice spells to gain skill tricks
Magister: Consummate spellcasters who focus power through staves and wield a wide array of spells
Magus: Heir to a long tradition of star magic
Malconvoker: Summoners who have entered into pacts with the foulest abominations of the lower Planes to turn evil against evil
Manipulator: Suave, seductive nobles who have mastered the chess game of politics, and is skilled at using people via magic, blackmail, etc.
Martial Arts Master: Martial artist dedicated to perfecting body, mind, and spirit
Martyr: Extremist paladins who shoulder the pain of others literally and place themselves in mortal danger for others (features & table) (features pg 2)
Masked Avenger: One who takes on a secret life to fight against those who rule without compassion; champion of the common man, righter of wrongs, who prefers expertise and quick strikes to brute force
Master Alchemist: Spellcasters who specialize in potions and elixirs
Master Bowman: Archers with nearly supernatural ability to fire precise shots (features) (table)
Master of Chains: Chains and locks specialist (features)
Master of Curses: Arrogant clerics who interpret their god's will by raining curses upon the heads of those they judge to be wrong in their deity's eyes
Master of the Gentle Fist: Monks who focus on healing above combat techniques
Master of the Hunt: Druids who live for the satisfaction of the hunt, for practical reasons over pleasure
Master Inquisitive: Investigates crimes and solves mysteries; uncovers secrets & reveals facts
Master of Intuitive Archery: Students of the martial arts school of Intuitive archery, who harness life energy to achieve control over their bow and themselves
Master of Masks: Wearer of a thousand faces, a consummate actor who shifts from role to role
Master Samurai: Warrior for a feudal overlord who practices a military code of behavior emphasizing personal honor
Master of the Secret Sound: Spellcasters who specialize in the use of sound
Master of Shrouds: An evil spellcaster who magically seizes incorporeal undead and sets them to do her bidding
Master Siege Engineer: Siege weapon specialists
Master of the Staff: A ranger specialized in fighting with a shortstaff
Master Summoner: One who uses summoned creatures and slaves to fight battles for them; skilled conjurers
Master of the Swamp: Able warriors who have received the blessing of the Lizardkind god
Master Tinkerer: A scientist who specializes in advanced robotics design and artifical intelligence
Master of the Yuirwood: An elite group of foresters who work to protect the Yuirwood from evil influence
Medicine Man: Member of a tribe whose purpose is healing sickness, honor gods & spirits, performing rites and ceremonies, etc. ; highest ranked holy man in his tribe
Menacing Brute: Half-orc warrior of the alleyways
Mentalist: A power psion whose talents focus on the untapped secrets of the human mind
Mercenary Captain: A grizzled veteran serving a leadership position within a mercenary band
Mesmerist: One who taps the hidden power of the human mind to affect creatures of Shadow (features) (table)
Metamind: Psions striving for as much psychic power as possible
Metaphysical Shapeshifter: A specialist in the mastery of metamagic feats and altering spells
Metaphysician: Spellcaster scholars who seek to heal mind and body and spirit
Mighty Contender of Kord: Athletic mystics who focus on physical strength to demonstrate bodily perfection
Military Archer: Soldiers who rely on skill with a bow
Mindbender: Spellcasters who seek to control the thoughts and dreams of others
Mind Reaver: Illusionists who specialize in wielding lethal phantasmal forces against foes
Mind Sink: Psions who don't accept their powers and work to actively suppress them, which causes them to also negate the powers of psions around them (features) (features 2) (features 3 & table)
Mind Thief: Psions with a knack for mobility and a moral flexibility who were invited to join the Mind Thieves; psychoportives/assassins
Mind Weaver: Arcane spellcasters who walk the line between sorcerer and psion, but are not quite either, using the power of the mind to twist magic to her needs
Mirror Master: Spellcasters who can see things in mirrors that others can't
Modern Sorcerer: An arcane spell user with a mystical connection to dragons who gains draconic powers
Monk of the Enabled Hand: Versatile monks skilled at fighting without armor or weapons, who seek personal perfection through action and contemplation
Monk of the Long Death: Members of a macabre, secretive order dedicated to understanding the nature of death and its effects on living tissue
Mook: Companion, assistants, and bodyguards who work as hirelings or henchmen
Moon Bane: Lycanthropes or former lycanthropes who vow to hunt down evil werewolves as they fight a constant inner battle
Moonspeaker: Powerful versatile spellcasters bound to the magic of lycanthrope ancestors, champions & advisors
Morninglord of Lathander: Elite priests of Lathander, kindly healers & advisers, stalwart protectors and foes of the undead
Mortal Hunter: Fiends that specialize in killing mortals
Moulder: Barbarian half-orc who devolve animal companions
Mountain's Fury Devotee: Berserk dwarven warriors who channel the power of the earth itself
Mountebank: Frauds and con artists, capable of slipping into new identities as
Musical Composer: Those who create musical compositions, and are masters of an instrument or song
Musketeer: A swashbuckling military hero, a hand picked champion of the crown
Musketeer (Firearms): A military hero specializing in firearms, a hand picked champion of the crown with holy power
Mystic Pimp: Exactly what it says on the tin.
Mystic Theurge: Those who draw power from divine and arcane sources
Mystic Wanderer: Divine spellcasters who embrace freedom and wanderlust
Nar Demonbinder: Masters of the black art of demon summoning
Nature's Avenger: Druids who relentlessly destroy all who despoil nature
Nature's Champion: Chosen by spirits of the wood to protect the woodlands as mortal agents of the gods of forests, hills, and rivers
Navigator-Wizard: Arcane spellcasters trained in navigating, who specialize in sea magic
Necromancer: Those who abuse and manipulate the line between life and death, sending creatures to death and bringing them back to control them
Necropath: Psions who sense, harvest, and use bits of the echoes of the dead
Necrophage: Necromancers obsessed with the idea of creating the perfect being through combining organs and limbs
Necrotheologist: Loremasters who specialize in the study of dead gods
Nentyar Hunter: Servants of the druidic ruler of the Circle of Leth, who uproot evil from the wild lands of the East
New Treant: Those who seek to become one with the forests of the land to defend them from encroachment and ruin
Nightcloak: Devoted followers of the goddess Shar who wield Shadow Weave magic
Night Lord: One who has sacrificed their soul to a dark retained for the power attained by enacting their will across the land
Night Mask Deathbringer: Hybrid beings who have tasted the kiss of death and possess some of undeath's ghastly powers
Nightsong Enforcer: Deadly assassins focused on stealth, who works for the Nightsong guild
Nightsong Infiltrator: Trained thieves and spies who work for the Nightsong guild
Ninja of the Crescent Moon: Member of a mercenary clan specializing in sabotage and covert missions, but with a complex moral code
Noble Bodyguard: Cold, imposing, no-nonsense individuals who display no fear and confidently protect their charges
Noble Defender: Nobles who have trained as competent warriors to protect their land
Noble Druid: Druids who are also leaders and members of noble houses
Nomad Lord: Arrogant wanderers who eschew all land for freedom, honor, and glory
Nomad Shaman: Arcane spellcasters who learned star magic from an ancient tradition of their ancestors
Oathsworn: Warriors who embody fidelity & devotion, granted unbelievable power to accomplish their goals
Occult Slayer: Gladiators who think mortal spellcasters should be slain, for it is too dangerous for them to wield magic
Ocular Adept: Outcasts of their society who pledge religious devotion to the Great Mother, the beholder deity
Officer of War: Individuals trained to lead soldiers into battle and bring them home safe; rally troops and fight alongside them
Ollamh Lorekeeper: Faen teacher, advisor, poet, historian, singer, and judge all in one
Oozemaster: A spellcaster who specializes in controlling oozes
Oracle (Legendary): Seers with amazing foresight and intuition
Orc Scout: Orcs who gain valuable knowledge of enemy strengths, weaknesses, and movements
Orc War Chief: A more intelligent, more charismatic orc or often half-orc who rises to lead their tribe
Orc Warlord: A savage orc general of an unruly army
Order of the Bow Initiate: Practitioners of a highly meditative martial art called the Way of the Bow; master archers
Outcast Champion: Half-human leader of the downtrodden
Outlaw: Exiled criminals who steal from the rich and live in the wood
Outlaw of the Crimson Road: A character facing a death sentence who lives outside society’s laws through robbery
Paladine: A more advanced version of the paladin class
Pale Master: An arcane spellcaster who draws on special lore to control the dead
Pattern Master: Masters of psionic tattoos
Peacebringer: Paladins who seek to prevent conflict and foster cooperation, consummate diplomats & negotiators (features & table)
Peasant Hero: A lower class hero often forced to become an outlaw
Peeping Scryer: Voyeuristic mages dedicated to using scrying spells for their own personal pleasure
Peerless Archer: One who devotes his or her life to perfecting skill with a bow
Penumbral Lord: Spellcasters who draw power from transgressing the boundary between the Material Plane & Shadow Plane, versed in magic of shadows
Peregrine Runner: Fleet of foot goliath warriors who run messages and act as long range scouts
Phalanx: Elite heavy foot soldiers trained to maintain a nearly impenetrable rank and file of shields and swords and spears
Physician: Humble wielders of magic who heal the sick in hospitals and clinics
Physical Adept: Arcane spellcasters who use their power to boost their physical prowess
Pierced Mystic: Spellcasters who use body modification to gain power
Pilot: Those who pilot dangerous, experimental aircraft either in armed forces or for private endeavors
Plaguelord: Fiends who serve Nergal, transformed into insectoid monsters, acting as messengers, spies, and assassins
Planar Champion: A martial warrior who moves between planes to fight battles in multiple worlds
Planeshifter: A magical scholar and expert in planar travel
Platinum Knight: A knight who protects good-aligned dragonkind from their enemies
Playwright: Weavers of tales who write dramatic works and sometimes perform them
Poet: Writers of rhythmic verse
Poison Master: Trained artists of the craft of poison, able to create magical draughts with a variety of effects
The Possessed: Demon summoners who offer a portion of their soul to the demon for greater power
Practical One: Members of a guild of nobles who learn assassination rituals
Prairie Runner: Halfling scouts and trailblazers skilled at long distance running
Priest: Representatives of the formal face of a religion who direct dogma and church law, and lead the church's followers
Priest-King: A ruling monarch considered to be semi-divine
Primeval: A warrior who has an ancient racial memory bond to a creature and draws power from it
Primordial Sorcerer: Sorcerers who connect to magic on a fundamental level of raw, unrestrained power
Propagandist: A master of information manufacture and control with an uncanny knowledge of people and what makes them tick; places a 'spin' on news to influence public opinion
Prophet of Erathaol: A seer and medium of heavenly will, pronouncing judgment on evil and corruption
Psibond Agent: Psions who see through the eyes of others and use them as puppets
Psion: Those with psionic powers (basic class)
Psion Uncarnate: Psions who strive to be unbound by the limits of corporeality
Psionic Assassin: A warrior whose mind is more deadly than any weapon forged in this world
Pspy: Psionic agents of espionage
Psychic Chirurgeon: Psions who feel others' pain as their own and focus on psionic healing
Psychic Investigator: Psions who work with law enforcement to apprehend psionic criminals
Psychic Mummy: Psions who seek to augment and preserve their body with psionic power
Psychic Thief: Psions who use their powers for thievery, combined with wit, adroitness, and stealth
Psychic Vampire: Creatures who hunger for the elixir of thought, brought on by a psion's near death experience
Psychic Warrior: Psions who focus on the art of war and combat
Psychopyretic/Brain Burner: Psions who channel their hostile emotions into massive barrages of psionic force and physical manifestations of heat (table)
Pugilist: Warriors who use brute force tactics to make the most effective assault
Puppetmaster: Psions who specialize in controlling others bodies
Puppetmaster (Legendary): Arcane spellcasters who seek allies and servants via charm magic or creating golems and constructs (features & table) (features 2) (features 3)
Puritan: Stern zealots looking to lead pure lives according to their dogma, involving stringent restrictions and rejection of all magic
Purple Dragon Knight: Skilled loyal Knights of Cormyr in the Shadow World
Puzzlemaster (Legendary): Those obsessed with devising riddles, deducing the actions of his enemies, and solving logic puzzles (features & table) (features 2) (features 3)
Pyrokineticists: Psions obsessed with flame who possess dramatic fire-based powers
Quori Nightmare: Kalashtar/Inspired who tap into primal horrors and urges of the subconscious
Radiant Servant of Pelor: Sworn followers of Pelor who act as healers, counselors, and protectors of the innocent, and fight undead
Rake: A master of innuendo, suggestive body language, sexual prowess, and appeal who lures marks to bed to rob them or gain information (features) (features pg 2) (table)
Raserei: Unhinged warriors of various battle cults and chaotic war gods able to lose control in combat to an even greater extent than barbarians and berserkers
Raumathari Battlemage: Those who study evoking spells that could scatter demonic armies
Ravager: Violent followers of Erythnul, Deity of Slaughter
Reachrunner: Shifters who excel in woodslore, physical ability and stamina; great trackers & scouts
Reaper's Child: A monk serving the Reaper of Flesh who craves unlimited power and infiltrates orders of monks
Reaping Mauler: Gladiators who specialize in grappling, destroying weapons and crushing their life from their opponent
Reaver: A fighter at sea skilled at boarding actions and combat
Reborn: Member of a small, close-knit group of psions who have the power to dissolve their physical forms into ectoplasmic energy and reform into astral constructs at will
Recaster: Changelings who focus on the transformative powers of magic
Red Alchemist: Alchemists who seek to find purity in energy and matter together
Red Avenger: Masters of ki energy, mostly monks, members of the Red Avengers
Red Wizard: Specialist wizards with a very narrow focus
Redeemer: Clerics who work to defile enemy religious site and to protect their own
Reef Warrior: Sea elves in a symbiotic relationship with a coral reef who protect it
Reforged: Warforged who look to gain an identity outside of destruction, embracing insight & emotion
The Returned: Free gnolls who are foretold warriors, fate-blessed madmen, liars & traitors to their people who seek to fight the demonic ancestors of the gnolls
Revered Elder: Wise leaders of their community with decades of history and culture behind them
Revolutionary: Those who rise in protest and stand up for what is good against tyranny
Rider of the Duras: Border patroller and mounted skirmisher, protectors of the land
Righteous Zealot: A person with a cause that directs every aspect of their life, see themselves as saviors
Rimefire Witch: Those infused with the power of a rimefire eidolon, who draw strength from an iceberg
Ring Sage: Arcane spellcasters who use extra magic rings in rare, powerful ways
Risen Martyr: An exalted character who returns from the dead for some unfulfilled task
Road Knight: Guardians of a kingdom's travel routes, ensuring its prosperity
Rocket Ace: Those who harness the power of controlled explosions to 'fly' with rocket packs
Roofrunner: A rogue who knows a single city so well that his abilities there are almost superhuman
Royal Explorer: Members of the Royal Exploration Society, nobles who are learned and experienced explorers
Ruin Priest: Chaos-minded spellcasters of destruction who seek to call down meteors on the earth
Runecaster: Masters of runes of power
Rune Lord: Those skilled & gifted in the ways of runes who set out to master their magic
Runescarred Berserker: Deadly barbarians who carve runes into their flesh
Runesmith: Respected members of dwarven society who harness runes and can sling arcane offensive spells in full armor
Runethane: Spellcasters who study & create magical runes that grant powerful abilities
Sacred Exorcist: Those who try to drive away the spiritual forces of evil, often trained by a church
Sacred Fist: Warriors who forswear the use of weapons and turn divine magic inward to maximize their bodies and wills
Sacred Paladin: Holy warriors who find their vacation of their own will, crusading knights who face the unfaithful
Sacred Smith: Divine casters who specialize in crafting holy magical arms and armor
Salvager: A master scrounger, adept at finding long lost treasures and useful items
Sanctified Mind: The most fervent opponents of evil psions
Sand Shaper: Those who use the power of the desert to conquer and rule an empire in the heart of the desert
Scar Enforcer: Embittered half-elf outcast
Scarlet Corsair: Infamous pirates who've left a trail of blood in their wake, reveling in combat & slaughter
Scavenger: Those who have turned survival into an artform, able to live and thrive anywhere
Scholar: Those who write a vast assortment of non-fictional texts: complex scientific journals, political treatises, etc, and use language to inform, rather than entertain; arcane spellcasters
Scientist: Those who build fantastic machines and test them in the field
Scion: Clerics who seek to exemplify their deity through every word, deed, and thought; one of a kind in each church
Scion of Tem-Et-Nu: Paladins of Tem-Et-Nu selected to be guardians of the rivers
Scorpion Heritor: One who emulates the essence of the scorpion, and gains mystical abilities from it
Scourge: The epitome of torturer as an artist, who study the human body and know endurance levels, pain points, and weaknesses
Scribe: Those who record history's greatest events and preserve texts and magical scrolls; arcane spellcasters
Sea-Hawk: A master of the open sea, high sea trading, and piracy, raised in a culture with strong maritime traditions
Sea Witch: Master of wind and wave and trained to command the elements, and summon and control its beasts
Seastorm Witch: Sea hag witches who control water, winds, and weather to bring ruin to sailors and travelers
Seducer: Blue mages who embody erotic magic and ooze sex
Seeker: Paladins who delve into the mysteries of their inner divinity
Seeker (Arcane): Arcane spellcasters who dedicate their talents towards finding things for the right price
Seneschal: Those who run the households of nobles and rule their servants, masters of finance, diplomacy, heraldry & commerce
Sentinel of Bharrai: Strong willed spellcasters who venerate “The Great Bear of Elysium” and demonstrate respect for the power of nature, desire to further the ends of good, and resolve to destroy evil
Servants of the One: Hobgoblin servants of the secretive upper ranks of Aziel's clergy
Shaaryn Hunter: Wily bandits, masterful horsemen, and uncanny hunters good at tracking
Shade Hunter: Part historian, part loremaster, part graverobber, artifact hunters who will go anywhere to collect things
Shadow Adept: Reckless adepts of the Shadow Weave
Shadow Champion: One sworn to oppose tyranny and protect the innocent, from the shadows, becoming an urban legend
Shadowcraft Mage: Gnomes with a particular talent for illusion magic
Shadowdancer: Nimble artists of deception, inducing wonder (and distrust) when met
Shadow Mage: Assassins who combine knowledge of positive and negative energies into a magic based on the patterns of the universe
Shadow Seeker: One who ferrets out secrets, exposes evil conspiracies, using wits and cunning to investigate and expose truths
Shadow Sentinel: Illumian protector of the people
Shadow Thief of Amn: Member of the most prosperous Shadow World thieves' guild
Shadow Walker: Illusionists who study and use quasi-real shadows for roguish endeavours
Shadowy Avenger: A vigilante who stalks urban 'bad parts of town' to take out criminals and protect the weak
Shaman: A practioner of traditional magic and religious leader of a less modern society who acts an intermediary between
his people and the spirit world
Sharpshooter: An expert ranged weapons expert renowned for deadly accuracy (features & table) (features pg 2)
Shieldbearer: Background warriors who learn to protect a particular warrior in battle
Shieldmate: Soldiers who excel at defensive tactics
Shifter: A shapeshifter who transcends the idea of having a shape to call their own
Shining Blade of Heironeous: Knights dedicated to prowess in martial combat, through prayer and devotion to Heironeous, who lead ascetic lifestyles
Shock Trooper: Emergency shock troops in a dwarven or gnome colony, trained to rapidly respond to threats and deal massive damage quickly
Shou Disciple: Martial artists who seek to emulate the style of the monks of Kara-Tur, who sacrifice ascetic aspects for martial ones
Siege Artillerist: Expert engineers who coordinate crews effectively to improve the rate of fire of siege weapons and students of alchemy
Siege Mage: Arcane students of the School of Warfare who seek lore of tower magic
Silent Intruder: A covert operative skilled at attacks you never see coming
Singer of the Dawn: Bards whose songs unsettle the undead
Silver Hearts: An all female order of warrior humans and elves who ride unicorns into battle against evil
Silverstar: Dedicated advocates of freedom & tolerance who oppose Shar, look to build harmony among lycanthropes and other races, and protect the weak and oppressed; followers of Selune
Skald: Somber bards who work with poems, stories and chants rather than song, who carry their culture's history
Skylord: An elf crusader who uses his kinship with creatures of the sky and the power of winds to fight evil
Slaver: Those adept at keeping, intimidating, breaking, and controlling slaves
Slayer: Paladins full of righteous ire who devote their lives to ridding the world of one kind of evil
Slayer of Domiel: A disciplined, stealthy order of noble spies & assassins who use supernatural means to dispatch evil foes
Sniper: Guerrilla and tactical experts with bows.
Society of Atheists member: Arcane spellcasters who believe gods to be powerful mortals, who seek freedom from their tyranny, and look to discredit religions and usher in a new era of enlightenment
Society of Heavenly Movements member: Loremasters of the heavens, drawing insight and power from the night sky
Solitary Outcast: One who lives on the borders of a society he can't join because of some past event, and seeks to reclaim his life somehow
Somnamancer: Part dream mage, part magical spy, part con artist; use magic to control the sleep and dreams of others (features) (features pg 2) (features pg 3) (table)
Song Mage: Mages who ignore weapons to focus on the magic of the song of creation
Sonomancer: A mage whose focus is on the magic of sound, with a more calculating bent than bards
Soul Eater: A monstrous being who feeds off souls
Soulforger: Arcane spellcasters who seek to create life at a high price; twisting their minds and losing their sanity
Soulknife: Psions who learn to forge a shimmering blade of semisolid psychic energy
Soulless: A drow priest who has lost faith, now a wandering beast of suicidal power
Soul Taker: Bards who use song to steal the minds, bodies, and souls of their targets
Sovereign: Leaders of nations and empires, adept at commanding others with a glance, powerful and rich
Sovereign King: A king who is absolute master of his realm and has a connection to its lands and people that is divine
Spectral Loremaster: Necromancers who concentrate on knowledge gleaned from spirits
Spell Addict: Powerful but unpredictable arcane magic addicts, whose power takes a toll on their physical selves
Spellbinder: Arcane spellcasters who are masters of enchantment magic and skilled at controlling others
Spellbreaker: Dwarven elite troops trained to disrupt and destroy spells cast by the enemy
Spellcarved Soldier: Warforged warrriors who engrave runes on their plating to increase their defensive abilities
Spelldancer: Energetic spellcasters who draw on the energy of song and dancing
Spelleater: Power-hungry, ambitious mages who can steal spells and energy from other spellcasters
Spellguard of Silverymoon: Member of an elite cadre of battle-trained arcane spellcasters who protects the city of Silverymoon against hostile magic
Spellfire Channeler: Those who can channel the raw power of the Weave
Spellsinger: Rare practitioners of an ancient elven bardic tradition who draw on magic through song
Spellsword: A master of arcane magic and swordplay who can cast spells from their weapon
Spellwarp Sniper: A spellcaster who warps spells into rays for devastating, precise attacks
Spider Warrior: Drow who ride giant spiders as mounts and control spiders as companions
Spirit Carver: A sorcerer infused by the essence of the negative energy sea granting control over the undead
Spirit Stone Defiler: Dwarves who exploit spirit stones holding the memories of their ancestors
Spiritualist: One who summons supernatural aid from the spirit world to help combat dark forces of Shadow
Spirituel: Intermediaries between this world and the psionic godminds
Spirit Warrior: The armed forces of the spirit world, channeling their power to defend what they stand for
Spymaster: Master ... spies...
Stalker of Kharash: A loose knit order of rangers, rogues, and others devoted to fighting evil under the patronage of Kharash, stealth & tracking patron
Starlight Mage: Elven spellcasters who can weave starlight into materials or objects
Steamcraft Mage: Eccentric arcane creators who use risky incantations and are brilliant inventors and arcanists, often seen as madmen (features & table) (features 2)
Stonegaard: Dwarven members of the Stonegaard milita
Stormlord: Chief agents of the god Talos' wrath, who inflict destructive rampages via storms
Street Fighter: Champions of the street who fight with flair but can't afford to kill
Street Runner: Pick pockets, burglars, thugs, mercenaries, or would be crime lords who live dangerous lives on the street
Strifeleader: Chief instruments of Cyric who spread strife and work murder to spread fear of their deity
Stoneblessed: One bonded to the stone of mountains who blends into a gnome, dwarven or goliath community
Stonedeath Assassin: Goblinoids trained to infiltrate dwarven underground lairs
Stonehound: Dwarves who root out monsters from underground settlements, seek out veins of ore, and collapse mines
Stonesinger: Dwarven bards with power over stone
Stonespeaker Guardian: A goliath adept at spellcasting & melee combat who taps into the divine power of the earth itself
Stormcaster: A spellcaster who taps into the power of the storm
Stormhammer: Crusaders of the Forge god, who wield battlehammers
Stormsinger: Those who harness the magic powers of music to control the weather
Street Acrobat: Monks who work as wandering acrobats to earn money
Student of the Dragon: Martial artists who seek insight from the draconic mind and form
Submissive: Those who abase themselves before a master and allow themselves to be tortured, considering devotion to their master to be the highest joy
Summoner: Arcane spellcasters who specialize in summoning aid and protection in the form of creatures
Sun Mage: Arcane spellcasters who draw their power from the sun through meditation and spiritual focus
Swamp Witch: Mysterious hags with uncanny powers of fortune telling and precognition due to supernatural awareness
Swanmay: Member of a secretive order dedicated to protecting wilderness areas from evil, able to adopt the form of a swan
Sword Dancer: Followers of Eilistraee who work to promote harmony between drow & surface races, nurture beauty & music & spread harmony
Sword of Righteousness: Exalted paladins who exceed the norm of righteousness
Tainted: A once noble hero who has fallen under the sway of a fiendish parasitic creature offering him dark power
Tainted Warlock: Spellcasters who have captured a small piece of negative energy and held it in their bodies to draw power from; necromancer specialist wizards
Talion Apostle: Those who use martial skill and necromancy who believe in revenge and death
Talon of Tiamat: One who works to further the goals of evil dragonkind
Talontar Blightlord: Corrupt priests who revel in decay and plague
Tamer of Beasts: One who bonds with animals, making them stronger and smarter
Tantrist: Arcane spellcasters who use sexual energy to gain magical power
Tarastan Apothecary: One who focuses on use of herbs for healing, and the production, distribution, & use of medicines
Tarastan Herbalist: Herbalists with a respect for nature & broad knowledge of its cycle and the balance between plants and animals
Techsmith: Those devoted to developing new inventions and achievements in the name of the god Gond
Telflammar Shadowlord: Members of a secret society made up of burglars and thugs
Tempest: A specialist in two-weapon melee fighting (features)
Templar: Holy knights worn to the defense of a temple site
Temple Guardian: Fanatically devoted, martially inclined monks who guard remote temples
Temple Raider of Olidammara: Elite thieves who worship Oliammara and specialize in stealing from the temples of other deities
Temporal Defender: Chronomancers who understand its perils and principles and track down and stop gross misuse of its power
Thamuaturge: Divine spellcasters who gain spells from dealing with Abyssal patrons, though the chaotic magic warps their mind & bodies
Thaumaturgist: One who reaches out with divine power to other planes of existence, calling creatures to do his bidding
Thayan Gladiator: The greatest and most vicious fighters in the Thayan gladiator rings
Thrall of Demogorgon: A madman who serves the demonic Demogorgon spreading disease, conflict, and madness
Thrall of Graz'zt: A sinister, conniving, evil master of arcane lore and dark secrets who lies on subterfuge and seduction
Thrallherd: Psions who manipuate the minds of others to create servants
Thrall of Juiblex: A disgusting thrall who oozes slime and reeks
Thrall of Orcus: Those devoted to the demon prince of undeath, tools of misery, murder, and revenge
Thrasher: A supremely tough individual with the ability to call upon inner will to increase physical capabilities
Thayan Slaver: Cruel marauders who use awful abilities to abduct creatures & break their wills to create docile slaves
Thief-Acrobat: Burglars who specialize in rooftop acrobatics and gymnastics
Threnody: Infiltrators and enforcers of the Cabal of the Dirge, which looks to keep others from breaking the cycle of life and death
Thunder-thrower: Warriors who specialize in mobility in battle, throwing hammers & axes from behind a shield wall & then charging in
Timer: Psions who are as fast as thought itself and able to bend time to their needs
Tomb Raider: Historical scholars who adventure into the field to uncover artifacts, etc. of lost civilizations
Topaz Guardian: Righteous knights, clerics and champions united in the defense of humankind & its allies from unhuman monstrosities, especially those who use mind-affecting magic to enslave good-aligned beings
Totem Warrior: Those who bond to an animal spirit for their abilities, physical qualities, and companionship
Touched: Shamans coerced into the lifestyle by voices and spirits rather than choice or training
Transmorph: Obsessive students of Transmutation magic garnering power to be survivors and conquerors through altering others
Transporter: An expert driver who can push automobiles to their utmost capabilities
Trapmaster: Kobolds who excel at magic and trapmaking
The Traveler (Legendary): Spellcasters who have traveled widely, even into other realms of existence/ planes
Tree Dancer: Respected druids skilled at cajoling tree spirits
Treasure Hunter: One who specializes in tracking down legendary treasures and claiming it as their own
Tribal Berserker: Feared and revered members of strange animal battle-cults aligned with lycanthropic power
Tribal Champion: The most skilled warrior of a savage tribe, who carries their banner into battle
Tribal Protector: Battlefield champion of a savage humanoid race
Troll Hunter: Tough mean hunters trained to be savage butchers specializing in taking on trolls
Troubadour of Stars: Divinely blessed bards, able to channel celestial music to champion good
True Innocent: A rare individual who has maintained true innocence into adulthood while growing up in a dark land
True Necromancer: Spellcasters who seek unyielding obedience from the dead
Truth Seeker: Those with supernatural senses for detecting falsehood, driven to restore order or balance and seek out truth
Tundrin: Creatures of cold, calm, powerful, and patient, masters of cold attacks
Two-Fisted Sorcerers of T'arg: Sorcerers and bards who produce magic using both hands
Unaligned Master: An illusionist who studies no other school of magic, with a voracious appetite for illusion magic
Uncanny Trickster: A trickster with a wider range of spell tricks
Unfettered: Wild yet skillful masters of derring-do and a blur of precision in combat who rely on speed & prowess
Unseen Sniper: Evil drow assassins skilled at ranged fighting
Urban Soul: Human city-bonded defender
Ur-Priest: Those who hate gods but steal divine power meant for clerics
Vampiric Hero: A vampire or half-vampire who embraces the potential of their kind (required that vampires take levels in this class!)
Vassal of Bahamut: A non-draconic champion of the dragon god with a reverence for good dragons and hatred of evil ones
Vendak's Chosen: Chosen trolls of Vendak, larger and stronger via magical transformation
Vengeance Knight: Masters of steel who eliminate enemies of the Knights of the Shield
Vengeance Sworn: Those whose lives were ruined by dragons and are sworn to hunt them down and destroy them
Venomous: Holy yuan-ti assassins granted special powers by their dark gods; or other naturally poisonous beings
Verdant Lord: The final defender of the forest, who control and take power from plants
Vermin Lord: One who offers themselves as a host for all manner of parasitic organisms to feed off its body
Vermin Outrider: Scouts, messengers, and patrol officers of the drow underdark, who ride giant vermin
Vigilant: Part recon expert, part border guard, part spy, part diplomat, a highly trained warrior who underwent deadly initiation tests to join an elite corps of warriors to protect their domain from hostile raids & invasions
Vigilante: A crime stopper who uses magical and mundane investigative techniques and works outside the law
Vile Tormentor: Sadistic torture artists who use physical and mental techniques to debase their foes and render them helpless
Virtuoso: A charismatic traveling perfomer skilled at winning admirers
Visionary Seeker: One who navigates the mental plain stretching out ahead and can manipulate fate
Vitiate Maiden: Feminist druids (though not all female) with a connection to the darker side of nature (poison, etc.); often work as assassins; also called the “poison ivy”
Voce Warrior: Psions who focus on sound
Walker in the Waste: One who embodies the harsh, unforgiving nature of the desert
Wandering Defender: Wanderers who yearn for purpose in life and are drawn to others trials and troubles
Wandering Highwayman: One who steals from the rich to give to the poor
Wandering Squire: Heroic warriors who have chosen to spurn membership in a knightly organization or failed to qualify for membership
Warforged Juggernaut: A warforged dedicated to being a combat powerhouse
Warleader: One who takes charge on the battlefield and directs allies as a field commander and rallying point
Warmage: Mages trained to wade into the front lines of combat
Warmain: Warriors who gird themselves in the heaviest armor and wield massive weapons
Warmaster: Trained war generals
War Mind: Psionic expert fighters
Warpriest: Fierce, earthy clerics who pray for peace but prepare for war
Warrior of Darkness: One who studies the dark arts not to cast spells, but to make himself a more formidable combatant
Warrior Monk: A tool of the church, trained in a monastery for warfare, soldiers of the church working for a chain of command who respect the orders and status quo of the church
Warrior Poet: Writers of rhythmic works who inspire patriotic fervor in their listeners, writing sagas of bravery and combat and developing fighting skills of their own
Warrior Skald: Those who work the events of battle into epic oratories
Warsling Sniper: A halfling expert in the use of warslings
War Weaver: A force to be reckoned with on the battlefield, who weave together arcane power into an eldritch tapestry
War Wizard of Cormyr: Experienced war wizards from Cormyr
Watch Detective: A specialist in solving mysteries
Watchman: Those who act as peace keepers and defenders of the weak while patrolling a city; strong sense of duty & honor
Wavekeeper: A druid of the primal deep who embraces the power of the ocean
Wave Servant: Those who serve the goddess Umberlee as tribute gatherers or enforcers
Wayfarer Guide: A spellcaster who focuses on instantaneous magical transportation
Wearer of Purple: Members of the Cult of the Dragon who embrace the veneration of dracoliches
Weapon Cult Paragon: Leaders of Weapon Cults, wandering warrior clerics who fight for their faith
Weapon Master: Masters of ki energy who specialize in a single weapon
Weaver: A sorcerer whose magic gives them the ability to foresee the future and influence fate
Weaver of Power: Drow master craftsmen who create items both magical and mundane
Weretouched Master: A shifter who explores the power of his heritage to adopt animal forms
Whisperer of Ghosts: Shamans who deal with the spirits of the dead and undead, specializing in necromancy
White Alchemist: Alchemists who focus on perfecting and purifying living matter (immortality, cleansing disease, etc)
White Arcanist: A necromancer who is careful to preserve the sanctity of his soul and fight its corruptive influence (features) (features 2) (table)
White Magician: Arcane spellcasters who embody the spirit of goodness and righteousness
Wilder: Psions who draw power from raw emotion
Wild Hunter: The ultimate predator, who tracks large & dangerous prey
Wild Rider: The fiercest mounted warriors in existence, who rely on unstoppable passion and furious attacks
Wild Scout: Spies of the wilderness.
Windrider: A specialist in mounted combat with creatures who fly, swim, or run
Windsinger: Those who use the power of song to command the wind
Wind Speaker: Solitary figures who seek truth through listening to nature
Windwalker: Followers of Shaundakul who learn to shape the wind and ride it
Winterhaunt of Iborighu: Minions of the Frozen King who lust for eternal winter
Witch: Mysterious casters who focus on the magical nature within themselves as well as in spells
Wizard of High Sorcery: Member of the Order of High Sorcery: black robes embrace evil, red robes are neutral, and white robes embrace good
Wizard King (Legendary): Arcane spellcasters obsessed with its theory and application who become addicted to the accumulation of magical power
Wonderworker: Spellcasters who sacrifice some of their ability to grow closer to the ideal of goodness they revere
Wordbearer: A mage who focuses on the words used to weave spells
Worldbreaker: Priestesses of Kali who channel her destructive power, and lose their sanity in the process
World Singer: Bards who see spells as songs and songs as spells
Wyrd: Barbarian-Sorcerer half-orc who can feel ripples of strong negative emotion and tap into their inner rage
Zealot: Holy warriors who dedicate body and soul to fighting for their deity with unwavering conviction
Zhentarim Spy: Spy for the most infamous secret sect in the Shadow World
Zombie Master: A necromancer who focuses on simple to control animated corpses
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Total XP Cost (100 per request): 400
but this might be the eldritch knight one?: http://www.dandwiki.com/wiki/SRD:Eldritch_Knight
idk if that's the one you run or not so POSSIBLY NOT THAT ONE IF IT'S THE RIGHT ONE. i thought i'd look them up first and try to spare you the write-up ...
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Knight Chaplain is up (4 pages). Just use CTRL-F to scroll to it on the entry and you'll see it all linked.
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Total XP Cost: 300
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300xp deducted!
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Total XP Cost (100 per request): 100 xp
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100xp deducted!
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Total XP Cost: 100
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Total XP Cost (100 per request): 100
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100xp deducted!
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Total XP Cost: 100
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Total XP Cost (100 per request): 100 XP
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Total XP Cost (100 per request): 200
this is tifa i'm lazy
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failing
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-100 xp
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100xp deducted!
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Total XP Cost: 1000
I JUST GOT 'EM ALL OUT OF THE WAY OK.
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Class Sheet is below if you want to link it for anyone else;
Page One | Page Two | Page Three
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Total XP Cost (100 per request): 500
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Total XP Cost (100 per request): 1500
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She should meet all prerequisites, including killing an Evil Outsider with The Khor’dyl?
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She has the prerequisites in;
- Heal/Treat Injury 10 ranks
- Skill Focus: Heal/Treat Injury
- The ability to cast level 1 Divine spells
The only one there's a ? over is 'non-evil neutral' alignment. I would have considered her Neutral Good? But it's worth noting that her god is 'Chaotic Good'.
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