wynn: (| now pride's gone out the window)
ƜуηηєfαƖѕнσηɗ ([personal profile] wynn) wrote in [community profile] theround2015-11-09 02:33 pm
Entry tags:

EVENT POLL

With the event starting in the next couple days or so, I wanted to remind people of our standing rule for tagging during initiative order:  if you go a a week without tagging your event/mission thread while they are locked into init, it will be assumed that you are holding your action and the thread will move on without you.  You are free to hop back in at any time that round, just give a heads up in the private plurk for that scene.

Similarly, I'll be implementing a more intense version of this for the advanced participation event groups, although I'm going to poll everyone about whether the rule should be a 24, 48, or 72 hour turnaround for those groups.  Poll closes Friday, the 13th.  Please vote!

Poll #17080 Advanced Event Initiative Rule
Open to: Registered Users, detailed results viewable to: All, participants: 14


At what point should you be considered to be 'holding action', and play proceed to the next character in initiative order?

View Answers

1 day (24 hours from the last tag)
2 (14.3%)

2 days (48 hours from the last tag)
11 (78.6%)

3 days (72 hours from the last tag)
1 (7.1%)

hacker: (i’m the human equivalent of hiccups)

[personal profile] hacker 2015-11-09 07:57 pm (UTC)(link)
Aight so I'm admittedly partially being selfish in this because we all know what my tagging has been like lately, but I also want to propose that two days is the best option because, in general, November is not the best month for people. 24 hours would be my vote in most cases because it's fair to expect people on a regular day to find SOME TIME at which they could either slip in a phone tag or touch base in a private plurk for initiatives.

However, several members of KOL who are on the advanced teams are also participating in NaNoWriMo, and we're rapidly approaching Thanksgiving. Due to the propensity for travel and family time during the holiday, and the added strain of noveling, I think it would be most fair to hold people to a two-day rule. It's likely that someone might be wholly incapable of touching their computer during these family-focused holidays for 24 hours through no fault of their own but simply due to real life obligation. It seems like a more realistic way to support the players' balance of real life obligations with a clear willingness to prioritize moving the game along.

That's just my two cents tho!
hacker: (am i supposed to put this fire out)

[personal profile] hacker 2015-11-09 08:06 pm (UTC)(link)
Oh, I definitely agree. And I think even 3 days would still see considerable lag, so 2 seems like a really good compromise between "BUT SO MUCH LIFE HAPPENING AT THIS TIME OF YEAR" and "but we still gotta move stuff along." Most combat sequences don't take too many rounds, so it's hard to picture the 2-day rule dragging a combat sequence out beyond like 2 weeks, whereas I could easily see 3 days creeping up to a month of backlog or something.

And like you said, IC, it's easy to justify missing a round or two because of the time crunch. I'd even say if this goes well that it might be a signal to shorten the general rule for inits on missions overall. Obv not to this short because it's designed for real main plot stuff, but maybe like 4-5. I think overall, the init hold action rule is REALLY FAIR and benefits everyone, particularly because combat tags tend to be ultimately less brain-intensive and grandiloquent.

SO YES TO BE CLEAR I THOROUGHLY SUPPORT THIS, and normally I'd even say 1 day for main plot stuff, but with it being holidays & NaNo time, I know people have a lot of reasons that 24 hrs would be stringent.