Entry tags:
Mission Sign-Ups
Well, now that we've gotten past our incredibly busy DOUBLE APP ROUND RAINBOW, all of these intros and parties and stuff will get to simmer and get backtagged as long as you need to without... having another one crop up next week to make you all tear your hair out fromso many things to tag into. Remember that is everything is optional, and you are never late to tag into any of these things. Go at your own pace.
There WILL be an equipment orientation log and individual squire/knight orientation logs for the new people, just like for last week's flock of squires, and one optional group combat training log for everyone sometime next week, but other than that, we're going to start heading towards actual missions soon. Hooray!
So, here's what I would like from you:
is to give me an idea of what you're interested in doing as a response to this post, sometime before next Wed, Feb 15th.
Needing/wanting a more laid back approach this month? You're probably going to want options 1 or 2.
1) Opt Out. First off, if you're worried about being just too busy to do any missions at all this month and would rather opt out entirely, please respond with "OPT OUT -CHARACTER NAME-" or Option 1. Your character will still be able to participate in logs around the castle, or go off on their own mini adventures around London or... wherever they wanna go, but they won't be holding up any group missions by accident.
2) Freeform. If you'd prefer to have your character go on a more free-form mission, where the group will just be given details of a scenario,and then the players able to work out the details of what happens there, run NPCs, etc, please indicate "FREEFORM" or Option 2 as a preference. In other words, this kind of mission allows you to do things the the way people usually do in DW RP, rather than dealing directly with Gamemaster rulings/settings/the overall storyline of the game. This is ideal for people who aren't as interested in participation in the overarching story, and would rather do their own thing within the sandbox of the game world. Mission parties will be primarily PCs, with just a couple NPCs involved, and pacing will be entirely dictated by the players on that mission.
However, if you're interested in doing a regular mission, with lots of NPC and fellow PC interaction, guided action scenarios with dicerolls and all that goodness, option 3, 4, or 5 will be the way to go.
3) Long Term. As the name implies, these missions could go on for awhile - either from a few weeks to a few months. They're usually not straight forward problems: complicated political issues, in depth investigations, far reaching evil organizations, etc. If you decide to put your Knight on one of these missions and later want them involved with something else that happens in the main plot, we can always find a reason for them to be taken off the mission, so don't let that deter you from signing up for something that'll last awhile. Some of these missions will intersect with the main plot anyways.
4) Short Term. Unlike long term missions, these are issues with a quicker fix: a single monster, incident, person, item, etc. that requires dealing with. These will usually play out in a short series of logs that should only cover a span of two weeks (as an extreme example) or considerably less.
5) Main Plot. [costs XP] You're going to have to cash in Experience Points at the Shop in order to buy into the opening mission that gets the game plot moving. Only a limited number of people can end up on this mission, and it's the first of many such, so don't stress too much about jumping into this or missing the train. Some PCs will end up laterally involved in that mission just because of who they are squired to, but the "action" bit will be reserved for those who sign up first. Please make sure you will have time to dedicate to tagging the main plot posts if you sign up for option 5. NOTE: I will take all requests into consideration, but you are not guaranteed to get the number you selected between 3, 4, and 5. Those who select opt out, of course, will never be forced to participate in missions, but if there aren't enough people for an option 2 team, someone might get an extra month off instead.
There WILL be an equipment orientation log and individual squire/knight orientation logs for the new people, just like for last week's flock of squires, and one optional group combat training log for everyone sometime next week, but other than that, we're going to start heading towards actual missions soon. Hooray!
So, here's what I would like from you:
YOUR MISSION, SHOULD YOU CHOOSE TO ACCEPT IT
is to give me an idea of what you're interested in doing as a response to this post, sometime before next Wed, Feb 15th.
Needing/wanting a more laid back approach this month? You're probably going to want options 1 or 2.
1) Opt Out. First off, if you're worried about being just too busy to do any missions at all this month and would rather opt out entirely, please respond with "OPT OUT -CHARACTER NAME-" or Option 1. Your character will still be able to participate in logs around the castle, or go off on their own mini adventures around London or... wherever they wanna go, but they won't be holding up any group missions by accident.
2) Freeform. If you'd prefer to have your character go on a more free-form mission, where the group will just be given details of a scenario,and then the players able to work out the details of what happens there, run NPCs, etc, please indicate "FREEFORM" or Option 2 as a preference. In other words, this kind of mission allows you to do things the the way people usually do in DW RP, rather than dealing directly with Gamemaster rulings/settings/the overall storyline of the game. This is ideal for people who aren't as interested in participation in the overarching story, and would rather do their own thing within the sandbox of the game world. Mission parties will be primarily PCs, with just a couple NPCs involved, and pacing will be entirely dictated by the players on that mission.
However, if you're interested in doing a regular mission, with lots of NPC and fellow PC interaction, guided action scenarios with dicerolls and all that goodness, option 3, 4, or 5 will be the way to go.
3) Long Term. As the name implies, these missions could go on for awhile - either from a few weeks to a few months. They're usually not straight forward problems: complicated political issues, in depth investigations, far reaching evil organizations, etc. If you decide to put your Knight on one of these missions and later want them involved with something else that happens in the main plot, we can always find a reason for them to be taken off the mission, so don't let that deter you from signing up for something that'll last awhile. Some of these missions will intersect with the main plot anyways.
4) Short Term. Unlike long term missions, these are issues with a quicker fix: a single monster, incident, person, item, etc. that requires dealing with. These will usually play out in a short series of logs that should only cover a span of two weeks (as an extreme example) or considerably less.
5) Main Plot. [costs XP] You're going to have to cash in Experience Points at the Shop in order to buy into the opening mission that gets the game plot moving. Only a limited number of people can end up on this mission, and it's the first of many such, so don't stress too much about jumping into this or missing the train. Some PCs will end up laterally involved in that mission just because of who they are squired to, but the "action" bit will be reserved for those who sign up first. Please make sure you will have time to dedicate to tagging the main plot posts if you sign up for option 5.
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BUFFY SUMMERS - 5
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100 points will be subtracted from your bank account.
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yes I'm posting from my phone. Shut up I'm excited.I have a heavy preference for option 3 (long term) because this makes the most sense for my d&d heart. But we both know that I can be turtle slow at times so if that will be an issue I will take shorter term plots.
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