Aug. 2nd, 2013

wynn: (| fear today forgot tomorrow)
[personal profile] wynn
 


 
Thank you, players who volunteered to test out free-form missions! These will operate a little differently from standard missions here at KOL, but very similarly to the sort of roleplaying done at other Dreamwidth games.

The gamemaster will not be introducing or running any NPCs on this mission, aside from having one NPC party member (Dovan). Instead, players may use this post and/or plurk etc. to plot things out as they go, using the parameters outlined in this post and the stats provided for bad guys.

One of you will have to make the top post for this mission, so you can decide that here - and also decide if you'd like a flight post etc. You're all in charge of deciding how the mission goes, and you can decide that ahead of time if you'd like, or figure it out as you go, the same way one might plot for playing out an attack on the city by monsters in a regular game. (ex: I'd like so and so to rescue my character at some point! or wouldn't it be cool if a bunch of bad guys ganged up on x and y in an alley)

Specifics of the Seattle mission:


What. Two recently united gangs of goblins have decided to celebrate their new alliance with a scavenger hunt in the heavily populated Seattle shopping district. The Knights will arrive in the middle of their spree of terror, theft, and assault, and attempt to quell the chaos, at which point, the goblins will attempt to retreat or fight back using their intimate knowledge of the various air ducts, service tunnels, and sewer systems to dodge pursuit.

Who. Players may plug NPCs into their tags who are civilians caught in the fray or goblins causing chaos.

Goblins are short, misshapen humanoids that average 3 feet tall and weigh about 50 pounds. They have flat faces, broad noses, pointed eyes, and wide mouths filled with small fangs. Their foreheads slope back sharply, and their eyes range in color from red to yellow. Their flesh varies from pumpkin-orange to crimson-red, and their dark hair is thin and string like. Goblins reach maturity at age 10 and typically live into their 50s.

Goblins as a group tend to be fearless, cunning, and ruthless. Their small size has made it necessary for them to justify any tactic to ensure their success. They are also willing to take great risks to achieve their objectives, particularly if those risks involve high speeds, loud explosions, and the chance of somebody (else) getting hurt. Goblins are fecund and have large litters with numerous offspring. As a result, they can quickly populate an area, making up for losses through accidents and misadventures. They have a low sense of morality and little regard for personal property, and they often allow themselves to be bullied and dominated by more powerful creatures, such as bugbears. Abandoned buildings are favorite haunts for goblin tribes. For most goblins, the mundane world is not that much different from the world they left behind—larger and more powerful creatures push them around, and they in turn raid what they can to get by.

Stats for goblins can be found here and here.

Where.  Characters will arrive in Seattle and head straight to the Downtown Retail Core.  Feel free to incorporate real locales or make up your own!   

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